One question / possible bug

Dimidium

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I can't get him to disarm the one at the end of the Maze, by the big chest or any of the traps north of Freetown. He is L13 with Dungeoneering L3. I think he's got a good shot to do those.
 

DavidBVal

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Dimidium":245qupqg said:
I can't get him to disarm the one at the end of the Maze, by the big chest or any of the traps north of Freetown. He is L13 with Dungeoneering L3. I think he's got a good shot to do those.

In his Details page, what is disarm traps %?
 

Dimidium

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Sorry. Just got off work or would have replied earlier. 70% base chance of disabling traps.
 

Aalandryll

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Dimidium":3rsrjg4q said:
Sorry. Just got off work or would have replied earlier. 70% base chance of disabling traps.

So his 70% base, with a bonus or penalty of x% per level above or below his could easily knock him down below the 65% threshold... If I remember correctly, a higher level trap knocks off 3 or 4% per level above... so if it is 2 levels higher he won't even try...
 

Dimidium

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This makes sense mechically...however...once seen, a bear trap is super simple to disarm. Just place a stick on the trigger plate. Maybe they shouldn't be so hard.
 

Dimidium

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Aalandryll":jir67300 said:
Dimidium":jir67300 said:
Sorry. Just got off work or would have replied earlier. 70% base chance of disabling traps.

So his 70% base, with a bonus or penalty of x% per level above or below his could easily knock him down below the 65% threshold... If I remember correctly, a higher level trap knocks off 3 or 4% per level above... so if it is 2 levels higher he won't even try...

What about this spot.

http://imgur.com/QUeIQzc
 

DavidBVal

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Those traps have a level range of 2 around the player level.

I will introduce a "deactivate traps" command to companions with the skill.
 

Dimidium

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DavidBVal":1uarknmk said:
Those traps have a level range of 2 around the player level.

I will introduce a "deactivate traps" command to companions with the skill.

Awesome. Can't wait for that feature
 

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