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<blockquote data-quote="Xen" data-source="post: 47748" data-attributes="member: 2992"><p>It can ruin the game mechanic for companions, I like the idea but the equipment slot is too much. It is good if you can equip it with items permanently and you can't remove it once equipped but mercenaries are useless because of the fact that they can't be left behind in a distance, it will die easily in flame pits, toxic pools, death smokes, blizzards and other terrain/environmental elements. I like equipping the mercenary to survive longer with the same old mechanics that once dead it can no longer revive but the only thing I dislike about mercs is you don't have option to control it that is why you can't bring it to certain places.</p><p></p><p>Maybe a good suggestion is to have an option to recruit it again from the tavern/inn after you dismissed it.</p></blockquote><p></p>
[QUOTE="Xen, post: 47748, member: 2992"] It can ruin the game mechanic for companions, I like the idea but the equipment slot is too much. It is good if you can equip it with items permanently and you can't remove it once equipped but mercenaries are useless because of the fact that they can't be left behind in a distance, it will die easily in flame pits, toxic pools, death smokes, blizzards and other terrain/environmental elements. I like equipping the mercenary to survive longer with the same old mechanics that once dead it can no longer revive but the only thing I dislike about mercs is you don't have option to control it that is why you can't bring it to certain places. Maybe a good suggestion is to have an option to recruit it again from the tavern/inn after you dismissed it. [/QUOTE]
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