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General Forum
Off Hand Weapons
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<blockquote data-quote="VDX_360" data-source="post: 72427" data-attributes="member: 2651"><p>The game calculates an attack as a single action, with the damage calculated from each source. So long as an attack has a fire damage source, than a troll will stay dead. The fire damage doesn't need to be the damage the takes the troll to zero damage.</p><p></p><p>For your question about damage increases, both the in-game description and the Wiki are clear. Off-hand weapons enhance your attack, they do not give you a second attack. Thus, pure physical off-hand like the dirk will increase your damage range of your attack, specifically the Blue Steel Dirk adds 4 damage to each attack. You should be able to see that's the case in the character sheet window.</p><p></p><p>Giving off-hand users a second attack would break the game. Flurry would be a nightmare. Note, the game doesn't have an Accuracy, or Hit Rate mechanic, so there's no easy way to try to balance double attacks with a higher miss rate or similar mechanic seen in other games. </p><p></p><p>The advantage of off-hand weapons is that they offer some limited flexibility to Warriors and Rogues. </p><p></p><p>1-H and Light Warriors can swap between a shield and an off-wand weapon to focus on damage, say when flanking a creature (and thus no need for defense), when wanting that extra damage (high defense monsters), or when wanting the speacil effect of the off-hand weapon. Fire off-hand for trolls, Lightening Dirk for the stun effect. Warriors wanting to focus on damage builds are otherwise better served by going 2-H.</p><p></p><p>Rogues can do the same, but have a wider range of off-hand options, and are better suited given the Agility build nature of the class. Stab and Flurry skills are both well served by off-hand weapons as the damage multiples nicely.</p><p></p><p>Off-hand weapons don't see the same wide appeal in this game as in other games, but Rogues and Warriors are served by keeping them in mind.</p></blockquote><p></p>
[QUOTE="VDX_360, post: 72427, member: 2651"] The game calculates an attack as a single action, with the damage calculated from each source. So long as an attack has a fire damage source, than a troll will stay dead. The fire damage doesn't need to be the damage the takes the troll to zero damage. For your question about damage increases, both the in-game description and the Wiki are clear. Off-hand weapons enhance your attack, they do not give you a second attack. Thus, pure physical off-hand like the dirk will increase your damage range of your attack, specifically the Blue Steel Dirk adds 4 damage to each attack. You should be able to see that's the case in the character sheet window. Giving off-hand users a second attack would break the game. Flurry would be a nightmare. Note, the game doesn't have an Accuracy, or Hit Rate mechanic, so there's no easy way to try to balance double attacks with a higher miss rate or similar mechanic seen in other games. The advantage of off-hand weapons is that they offer some limited flexibility to Warriors and Rogues. 1-H and Light Warriors can swap between a shield and an off-wand weapon to focus on damage, say when flanking a creature (and thus no need for defense), when wanting that extra damage (high defense monsters), or when wanting the speacil effect of the off-hand weapon. Fire off-hand for trolls, Lightening Dirk for the stun effect. Warriors wanting to focus on damage builds are otherwise better served by going 2-H. Rogues can do the same, but have a wider range of off-hand options, and are better suited given the Agility build nature of the class. Stab and Flurry skills are both well served by off-hand weapons as the damage multiples nicely. Off-hand weapons don't see the same wide appeal in this game as in other games, but Rogues and Warriors are served by keeping them in mind. [/QUOTE]
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Off Hand Weapons
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