Good evening,
I'm loving the game so far. Thank you.
I thought I'd share a couple of observations from the perspective of a pretty new player.
1) On the world map, north is up. But on the screen, north is to my right. This was quite confusing until I broke out pencil & paper and started doing my own map.
2) I am carrying a very large axe, yet this tree stops my progress?
3) I know the weapons have intrinsic weapon speeds, but I don't see a way for my character to train to attack faster. You'd think there'd be a training for that? Or have I missed it?
3a) Some folks walk faster than others IRL. Can some characters learn to walk faster too? By the same token, I suppose some monsters should as well.
4) Caves are hideously hard to see. For example, I was about 9th level before I ever found the bandit cave. Can they be made more obvious please?
5) Is there a way to delete saved games?
6) The tutorial is blessedly simple AND contributes to the plot. Very well done.
7) Town Hall quests to unknown areas can be narrowed down by utilizing the gossip function. This is not intuitive, thus could use some support. I was about 7th level before I figured this out, and had been avoiding Town Hall quests because of it.
8) My small screen makes precise movements difficult. This is most often painfully felt when trying to get near a trap so as to attempt to disarm it. Can the disarm radius be widened perhaps?
9) Any class can disarm traps with the proper investment in stats. This is not intuitive for an old-school gamer like myself, thus could use some support.
10) Love not having to track ammo! Thank you for that small blessing.
11) Item hotkeys are very well done. Good on ye!
12) Rent-a-helpers can die. Companions who 'die' pick themselves up off the ground again. Again, not intuitive.
13) I haven't seen a rent-a-helper with a bow yet, and I've been looking. I am aware I can give them a bow after I hire them, but I'd like to see an archer for rent, perhaps already spec'd that direction.
14) For that matter, I don't think I've seen a rent-a-helper healer either.
15) Thank you for your presence on these forums. I've learned a goodly bit just lurking this evening.
I hope at least some of these observations contribute positively to game development. Thanks again!
I'm loving the game so far. Thank you.
I thought I'd share a couple of observations from the perspective of a pretty new player.
1) On the world map, north is up. But on the screen, north is to my right. This was quite confusing until I broke out pencil & paper and started doing my own map.
2) I am carrying a very large axe, yet this tree stops my progress?
3) I know the weapons have intrinsic weapon speeds, but I don't see a way for my character to train to attack faster. You'd think there'd be a training for that? Or have I missed it?
3a) Some folks walk faster than others IRL. Can some characters learn to walk faster too? By the same token, I suppose some monsters should as well.
4) Caves are hideously hard to see. For example, I was about 9th level before I ever found the bandit cave. Can they be made more obvious please?
5) Is there a way to delete saved games?
6) The tutorial is blessedly simple AND contributes to the plot. Very well done.
7) Town Hall quests to unknown areas can be narrowed down by utilizing the gossip function. This is not intuitive, thus could use some support. I was about 7th level before I figured this out, and had been avoiding Town Hall quests because of it.
8) My small screen makes precise movements difficult. This is most often painfully felt when trying to get near a trap so as to attempt to disarm it. Can the disarm radius be widened perhaps?
9) Any class can disarm traps with the proper investment in stats. This is not intuitive for an old-school gamer like myself, thus could use some support.
10) Love not having to track ammo! Thank you for that small blessing.
11) Item hotkeys are very well done. Good on ye!
12) Rent-a-helpers can die. Companions who 'die' pick themselves up off the ground again. Again, not intuitive.
13) I haven't seen a rent-a-helper with a bow yet, and I've been looking. I am aware I can give them a bow after I hire them, but I'd like to see an archer for rent, perhaps already spec'd that direction.
14) For that matter, I don't think I've seen a rent-a-helper healer either.
15) Thank you for your presence on these forums. I've learned a goodly bit just lurking this evening.
I hope at least some of these observations contribute positively to game development. Thanks again!