waclawczernobyl
Member
- Joined
- 07/11/2016
- Messages
- 55
We don't have mage class yet, and this probably won't change in next month or two. However, with recent update came the most powerful (so far) mana-boosting item, and two nice (and costly) spells. So instead of waiting, I tried to create my own mage. Because, why not?
The goals of this build is to utilize the crown, and to use weapon only as last resort. It's not optimal, because i don't have undermothers hide or ring of unlife, but it's not bad either. It's also quite fun to play.
As most already know, Crown of Tol is cursed, and deals 12 death damage every 3-4 seconds. Damage is reduced to 1 with ~150 death resistance, and ceases completely at approx. 179. 1 or 2 damage isn't anyhow dangerous, but quite annoying, so i decided to get rid of it completely.
Traits
It's mana oriented build, so most points went into PER and INT. END 2 is needed for death ward.
STR: 2 (+1)
END: 2 (+2)
AGI: 0
INT: 4
AWA: 0
PER: 9 (+1)
Skills
Active
Sacred Fire III - decent fire DMG, only 6 sec reload, needed for Flames of Faith
Guardian Wolf III - makes powerfull ally, especially when used with Battle Prayer III
Battle Prayer III - first core spell, makes wolf and companion much stronger
Flames of Faith III - second core spell, extremely costly, but deals heavy spirit DMG and heals allies
Heal Wounds II - usefull to help allies, when Flames of Faith are still reloading
Passive
Death Ward III - only to keep tol curse at bay
Extra Recovery I - heavy mana usage requires more recoveries.
Nivaria's Barrier II - needed for Battle Prayer
Gear
Head: Crown of Tol (Duh).
Chest: Blessed Plate (Undermother's hide would be better).
Gauntlets: Essence Gloves (+8 mana).
Necklace: Necklace of the Depths (+20 mana and +1 personality)
Ring 1: Greater Ring of Death Ward (Gives +40 Death resistance).
Ring 2: Ring of Death Ward (I'd use Ring of Unlife, but don't have it).
Cloak: Nivarian Cloak (+12 Death resistance).
Legs: Blessed Plate.
Boots: Sharkskin Boots (I'd use ironfoot, but don't have them)
Belt: Blessed Belt of Might (20+ mana)
Shield: Petrified Wood Buckler (12 Death resistance)
Notes and Thoughts
I managed to clear Abbey with this build without too much trouble, using sword only twice. Vorators were unbeareble though, particularly Voratrix Matriarch.
Guardian Wolf could be great skill, but 180 sec reload is way too much. Also, even with Battle Prayer, lvl 12 ice wolf dies almost instantly when dealing with larger groups of 12lvl + mobs and doesn't do too much DMG. I found a bug which allows to summon lvl 14 ice wolf (summoning wolf and then entering new area turns it into lvl 14. I don't think it's major exploit, so it should be ok to post it here ), and with battle prayer it's much better companion for high (15+) lvl cleric (Deals about 25-30 DMG + 6 ice, compared to 15-20 on 12 lvl), but 180 sec wait is still too much, especially if it is killed soon after being summoned. I think this skill would really benefit from having 4th level, accessible only after reaching 14 or 15lvl, and from modifying reload time, so that wolf stays for 180 sec, but can be summoned 30-40 sec after dying.
Flames of Faith III right now deal randomly from 10 - 21 base DMG, not solid 21. If it's bug, this skill will get much more deadly after it's fixed.
Battle Prayer right now gives +8 DMG and +5 armor, but even after it's fixed it'll be great skill for this build.
That's all. It was fun to build an play, but i think I'd rather keep with my old, arbenos might and holy shield - oriented cleric
The goals of this build is to utilize the crown, and to use weapon only as last resort. It's not optimal, because i don't have undermothers hide or ring of unlife, but it's not bad either. It's also quite fun to play.
As most already know, Crown of Tol is cursed, and deals 12 death damage every 3-4 seconds. Damage is reduced to 1 with ~150 death resistance, and ceases completely at approx. 179. 1 or 2 damage isn't anyhow dangerous, but quite annoying, so i decided to get rid of it completely.
Traits
It's mana oriented build, so most points went into PER and INT. END 2 is needed for death ward.
STR: 2 (+1)
END: 2 (+2)
AGI: 0
INT: 4
AWA: 0
PER: 9 (+1)
Skills
Active
Sacred Fire III - decent fire DMG, only 6 sec reload, needed for Flames of Faith
Guardian Wolf III - makes powerfull ally, especially when used with Battle Prayer III
Battle Prayer III - first core spell, makes wolf and companion much stronger
Flames of Faith III - second core spell, extremely costly, but deals heavy spirit DMG and heals allies
Heal Wounds II - usefull to help allies, when Flames of Faith are still reloading
Passive
Death Ward III - only to keep tol curse at bay
Extra Recovery I - heavy mana usage requires more recoveries.
Nivaria's Barrier II - needed for Battle Prayer
Gear
Head: Crown of Tol (Duh).
Chest: Blessed Plate (Undermother's hide would be better).
Gauntlets: Essence Gloves (+8 mana).
Necklace: Necklace of the Depths (+20 mana and +1 personality)
Ring 1: Greater Ring of Death Ward (Gives +40 Death resistance).
Ring 2: Ring of Death Ward (I'd use Ring of Unlife, but don't have it).
Cloak: Nivarian Cloak (+12 Death resistance).
Legs: Blessed Plate.
Boots: Sharkskin Boots (I'd use ironfoot, but don't have them)
Belt: Blessed Belt of Might (20+ mana)
Shield: Petrified Wood Buckler (12 Death resistance)
Notes and Thoughts
I managed to clear Abbey with this build without too much trouble, using sword only twice. Vorators were unbeareble though, particularly Voratrix Matriarch.
Guardian Wolf could be great skill, but 180 sec reload is way too much. Also, even with Battle Prayer, lvl 12 ice wolf dies almost instantly when dealing with larger groups of 12lvl + mobs and doesn't do too much DMG. I found a bug which allows to summon lvl 14 ice wolf (summoning wolf and then entering new area turns it into lvl 14. I don't think it's major exploit, so it should be ok to post it here ), and with battle prayer it's much better companion for high (15+) lvl cleric (Deals about 25-30 DMG + 6 ice, compared to 15-20 on 12 lvl), but 180 sec wait is still too much, especially if it is killed soon after being summoned. I think this skill would really benefit from having 4th level, accessible only after reaching 14 or 15lvl, and from modifying reload time, so that wolf stays for 180 sec, but can be summoned 30-40 sec after dying.
Flames of Faith III right now deal randomly from 10 - 21 base DMG, not solid 21. If it's bug, this skill will get much more deadly after it's fixed.
Battle Prayer right now gives +8 DMG and +5 armor, but even after it's fixed it'll be great skill for this build.
That's all. It was fun to build an play, but i think I'd rather keep with my old, arbenos might and holy shield - oriented cleric



