No update in over a month

DavidBVal

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Yep localization is eating whole weeks of development, but it's going well. I haven't even started with the content yet. This one will take longer than usual.
 

Schnolhamor

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05/02/2017
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DavidBVal":3paub753 said:
Yep localization is eating whole weeks of development, but it's going well. I haven't even started with the content yet. This one will take longer than usual.

I think mage class should be a part of the 1.0 update David.

The game isn't really complete without the last class.

Also; will you make it a class that unlocks when you beat the game? Or a IAP?

Asking because I'm hoping the class will be OP. And having an OP starting class is not good.

Perhaps; you can evolve into the mage class? After joining the wizards guild unlocking mage only skills and stat redistribution?

So mage/warrior mage/cleric or mage/rogue?


This opens the door for wicked class combinations too.
 

vo1d

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21/02/2017
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The question is wrong, dude. ^_^
Before questioning others, ask yourself: "Am I willing to see a really nice and smooth game ending, or do I feel some half-baked crap would be enough?"
No offense bro, but you have probably noticed that the game is being developed and maintained by just a few fellas (maybe just David, dunno). So it's a tough choice between delivery speed and product quality. I definitely want better quality, and I definitely feel any noise and pressure (caused by topics like this one) will strike the quality at the first place. Believe me, I know what I'm talking about.
Furthermore, David has proved himself at delivering lots of great content in a short period, so there is no reason to worry (until v1.0 at least). If he needs more time for housekeeping and refactoring tasks, the best we could do is to wait patiently and flood here. :)

PS: And please don't forget to DONATE every time there is an update - this encourages devs to continue working on the project instead of abandoning it and switching to a new one...
 

DavidBVal

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It's just me making this game, although I have a couple people which has volunteered for designing new assets. Since this was brought up, I figured I could give a status update.

I'm satisfied with how things are going, but once more I regret not having split this into several smaller ones. In the past, I barely added any content AND skills, so this one can be seen as two updates packed together. Plus all the hassle from multilanguage refactoring, which is happily already done. The new content is about 60-70% done, the game features (controller, a few minor things) are done, the new skills are about 50% done, bugfixes and other retouches are mostly pending and it's a long list, but I'll just go for the big ones and fix the rest while you do the testing. In all, definitely more than 2 weeks to go but almost certainly out this month.
 

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