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NEW SUGESTION FOR A NECROMANCER GUILD
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<blockquote data-quote="IAmOdie" data-source="post: 62605" data-attributes="member: 29677"><p>Hirge: No!! You are the chosen one, chosen directly by the Three! I can not allow this heresy, this madness! How could you succumb to the power of the foul undead?! How could you allow yourself to be tempted by the power of the very enemy of the Three?! Is this... Is this also the work of fate...?</p><p></p><p>You: Haha, Fallen Hero go brrr!</p><p>[automerge]1622715427[/automerge]</p><p>It's up to the dev on whether Hirge would still follow you nonetheless or would no longer follow you ever should you join the New Tolassians or not. But here's the thing, though: Tol, according to his own quotes, wanted to create a world where both the living and the dead to live in harmony. It is his followers who mistook his words and created a civilization of death and destruction. He wished he would have his Crown back, so he could fix his mistakes.</p><p></p><p>I think it would be nice if the Guild leaders try to either fulfill his dreams, or to conquer the world with the power of death and destruction and make it the Dark Age. The latter would also mean we are challenging the Three: Arbenos in Thyrr Mountain, Nivaria in Lake Nivar, and Thelume in Crystal Palace, and if this is the case, say goodbye to our dear Hirge. If it's the former, you will have to seriously convince Hirge to join you with the cause.</p><p></p><p>Anyway, how about these skills for Warrior, Rogue, or Cleric if they are to join the New Tolassians guild?</p><p><strong><em>Death Knight (Passive) Warrior ✔, Rogue ✔, Cleric ✔</em></strong></p><p>You learn the mysteries of death powers that make you stronger and protect your mind for the next 12 seconds.</p><p>Lvl 1: You gain +8 Death and Spirit resistance. Using a weapon that has death damage will increase your death damage by +2. Cooldown: 12 Seconds. Skill Cost: 2</p><p>Lvl 2: You gain +16 to Death and Spirit resistance. Using a weapon that has death damage will increase your death damage by +3. Cooldown: 12 Seconds. Skill Cost: 3</p><p>Lvl 3: You gain +24 to Death and Spirit resistance. Using a weapon that has death damage will increase your death damage by +4. Cooldown: 12 Seconds. Skill Cost: 4</p><p></p><p><strong><em>Tol's Barrier (Passive) Warrior ✔, Rogue ✔</em></strong></p><p>The blessing of Tol grants you protection and allows you to deal more damage against non-Undead.</p><p>Lvl 1: For Rogue, gain +1 Armor, an extra +1 vs Beasts</p><p>Lvl 2: For Rogue, gain +2 Armor, an extra +1 vs Humans</p><p>Lvl 3: For Rogue, gain +3 Armor, an extra +1 vs Giant and Dragon</p><p></p><p><strong><em>Dark Shield (Active) Cleric ✔</em></strong></p><p>The power of Dark protects you from harm, and from Light magic.</p><p>Lvl 1: Gain +4 Armor and +25 resistance vs Spirit, for 12 Seconds. Cooldown 15 Seconds. Skill Cost: 1</p><p>Lvl 2: Gain +6 Armor and +40 resistance vs Spirit, for 12 Seconds. Cooldown 15 Seconds. Skill Cost: 2</p><p>Lvl 3: Gain +8 Armor and +60 resistance vs Spirit, for 12 Seconds. Cooldown 15 Seconds. Skill Cost: 2</p><p>Lvl 4: Gain +10 Armor and +80 resistance vs Spirit, for 12 Seconds. Cooldown 15 Seconds. Skill Cost: 2</p></blockquote><p></p>
[QUOTE="IAmOdie, post: 62605, member: 29677"] Hirge: No!! You are the chosen one, chosen directly by the Three! I can not allow this heresy, this madness! How could you succumb to the power of the foul undead?! How could you allow yourself to be tempted by the power of the very enemy of the Three?! Is this... Is this also the work of fate...? You: Haha, Fallen Hero go brrr! [automerge]1622715427[/automerge] It's up to the dev on whether Hirge would still follow you nonetheless or would no longer follow you ever should you join the New Tolassians or not. But here's the thing, though: Tol, according to his own quotes, wanted to create a world where both the living and the dead to live in harmony. It is his followers who mistook his words and created a civilization of death and destruction. He wished he would have his Crown back, so he could fix his mistakes. I think it would be nice if the Guild leaders try to either fulfill his dreams, or to conquer the world with the power of death and destruction and make it the Dark Age. The latter would also mean we are challenging the Three: Arbenos in Thyrr Mountain, Nivaria in Lake Nivar, and Thelume in Crystal Palace, and if this is the case, say goodbye to our dear Hirge. If it's the former, you will have to seriously convince Hirge to join you with the cause. Anyway, how about these skills for Warrior, Rogue, or Cleric if they are to join the New Tolassians guild? [B][I]Death Knight (Passive) Warrior ✔, Rogue ✔, Cleric ✔[/I][/B] You learn the mysteries of death powers that make you stronger and protect your mind for the next 12 seconds. Lvl 1: You gain +8 Death and Spirit resistance. Using a weapon that has death damage will increase your death damage by +2. Cooldown: 12 Seconds. Skill Cost: 2 Lvl 2: You gain +16 to Death and Spirit resistance. Using a weapon that has death damage will increase your death damage by +3. Cooldown: 12 Seconds. Skill Cost: 3 Lvl 3: You gain +24 to Death and Spirit resistance. Using a weapon that has death damage will increase your death damage by +4. Cooldown: 12 Seconds. Skill Cost: 4 [B][I]Tol's Barrier (Passive) Warrior ✔, Rogue ✔[/I][/B] The blessing of Tol grants you protection and allows you to deal more damage against non-Undead. Lvl 1: For Rogue, gain +1 Armor, an extra +1 vs Beasts Lvl 2: For Rogue, gain +2 Armor, an extra +1 vs Humans Lvl 3: For Rogue, gain +3 Armor, an extra +1 vs Giant and Dragon [B][I]Dark Shield (Active) Cleric ✔[/I][/B] The power of Dark protects you from harm, and from Light magic. Lvl 1: Gain +4 Armor and +25 resistance vs Spirit, for 12 Seconds. Cooldown 15 Seconds. Skill Cost: 1 Lvl 2: Gain +6 Armor and +40 resistance vs Spirit, for 12 Seconds. Cooldown 15 Seconds. Skill Cost: 2 Lvl 3: Gain +8 Armor and +60 resistance vs Spirit, for 12 Seconds. Cooldown 15 Seconds. Skill Cost: 2 Lvl 4: Gain +10 Armor and +80 resistance vs Spirit, for 12 Seconds. Cooldown 15 Seconds. Skill Cost: 2 [/QUOTE]
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