Brunors95
Member
- Joined
- 23/05/2020
- Messages
- 37
THE NEW TOLASSIANS
I am going to propose a new guild, the New Tolassians, which should be a new guild for Mage-only, so players would need to join this new guild to learn and become a Necromancer, the idea for this new class, is to make Necromancers available to be played while having a good storyline behind this guild.
This new subclass would offer new merchants that will be specialized on selling death elemental items on weaponry and armor.
New NPCs offering missions to be completed for the guild to improve reputation, unique equipment, and ability to learn powerful necromancer advanced skills.
The storyline behind this guild is that they would be a sect that learns necromance magic arts, the adepts of this cult are on to worship Tol as they seek for knowledge, so they have formed a cult to learn mysteries of the dead, their knowledge comes from ancient books that they have found, so they have accomplished the ways of putting in practice powerful spell castings of dark magics to become more powerful.
This guild should be in all major city locations, except Nivarian, as the clerics have prejudice against members of the New Tolassians and aren’t very welcomed on their lands.
In New Garand, there might be a house gathering members of this guild, with merchant, and a rest place, same in Freetown.
In Icemist, they would operate widely open among the other mages as a separate respected guild, I would suggest that players can join the New Tolassians in Icemist, close to the Sogarad’s teleportation circle as there is a closed door in there.
All merchants of the New Tolassians will sell Tolassian’s set along with Tolassian Greatstaff and Wand, they also should sell potions, specially Greater Potion of Death Ward and Potion of Epic Death Ward.
For melee weapons, I would suggest merchants of this guild to sell Greataxe of Falling Stars and Soul Cleaver.
For more other items, I would suggest selling Toga of the Theurgist and Ring of Death Ward.
NEW ADVANCED SKILLS FOR MAGE-NECROMANCER:
Skeleton Warrior
Description: You are capable of summoning a skeleton warrion that deals physical and fire damage for 5 minutes. You can only keep one summoned creature at the same time and its level can never go above yours.
Prerequisites: New Tolassians membership; Lesser Summoning 2; Personality 4;
Lvl 1: Summon a level 8 Skeletal Warrior. Mana Cost: 35
Lvl 2: Summon a level 11 Skeletal Champion. Mana Cost: 50
Lvl 3: Summon a level 14 Fallen Hero. Mana Cost: 70
Skeleton Archer
Description: You are capable of summoning a skeleton archer that deals physical and cold damage for 5 minutes. You can only keep one summoned creature at the same time and its level can never go above yours.
Prerequisites: New Tolassians membership; Lesser Summoning 2; Personality 3;
Lvl 1: Summon a level 7 Skeletal Archer. Mana Cost: 30
Lvl 2: Summon a level 10 Skeletal Archer. Mana Cost: 40
Lvl 3: Summon a level 13 Skeletal Elite Archer. Mana Cost: 50
Power of Death
Description: You are capable of summoning a powerful evoker or lich armed with a greatstaff that deals only death elemental damage, and, heals himself or your group, for 5 minutes. You can only keep one summoned creature at the same time and its level can never go above yours.
Prerequisites: New Tolassians membership; Lesser Summoning 2; Personality 4; Intelligence 4;
Lvl 1: Summon a level 9 Evoker. Mana Cost: 45
Lvl 2: Summon a level 12 Evoker. Mana Cost: 70
Lvl 3: Summon a level 16 Lich. Mana Cost: 90
Mana Regeneration (Passive)
Description: You learn the power of constant intellectual concentration by using old dark magics, as a result you learn how to keep with a permanent mana regeneration by the time.
Requirement: New Tolassians membership; Intellect 3 and Mana Surge 2
Lvl 1: Recovers automatically 1 mana point every 10 seconds
Lvl 2: Recovers automatically 2 mana points every 8 seconds
Lvl 3: Recovers automatically 3 mana points every 6 seconds
Dark Mage (Active and Passive)
Description: You learn the mysteries of death magic powers that make you stronger and protect your mind for a short period of time. It also permanently reduces mana cost of wands or staffs that deal death damage.
Requirements: New Tolassians membership; Intellect 3 and Personality 3
Lvl 1: You gain +8 to death and spirit resistance. If using a weapon that has death damage it increases your death damage, if holding a wand by +2, if holding staff by +4 for 12 seconds. It also reduces passively mana cost when wielding a weapon that deals death damage with arcane attribute by 1. Mana cost: 6
Lvl 2: You gain +14 to death and spirit resistance. If using a weapon that has death damage it increases your death damage, if holding a wand by +4, if holding a staff by +8 for 16 seconds. It also reduces passively mana cost when wielding a weapon that deals death damage with arcane attribute by 3. Mana Cost: 9
Lvl 3: You gain +25 to death and spirit resistance. If using a weapon that has death damage it increases your death damage, if holding a wand by +5, if holding a staff by +10 for 20 seconds. It also reduces passively mana cost when wielding a wand or staff that deals death damage with arcane attribute by 5. Mana Cost: 12
Tolassian Armored Knight (Passive)
Description: As a necromancer you can use any armor that has death resistance, even shields.
Requirements: New Tolassians membership;
Lvl 1: You can use any armor that has death resistance normally.
Lvl 2: You can use any shield that has death resistance normally.
Lvl 3: You gain +0.5 armor point and +2 death resistance for each armor piece of equipment that has death resistance which is equipped on you, including shields, cloaks, orbs, rings, and amulets.
I am going to propose a new guild, the New Tolassians, which should be a new guild for Mage-only, so players would need to join this new guild to learn and become a Necromancer, the idea for this new class, is to make Necromancers available to be played while having a good storyline behind this guild.
This new subclass would offer new merchants that will be specialized on selling death elemental items on weaponry and armor.
New NPCs offering missions to be completed for the guild to improve reputation, unique equipment, and ability to learn powerful necromancer advanced skills.
The storyline behind this guild is that they would be a sect that learns necromance magic arts, the adepts of this cult are on to worship Tol as they seek for knowledge, so they have formed a cult to learn mysteries of the dead, their knowledge comes from ancient books that they have found, so they have accomplished the ways of putting in practice powerful spell castings of dark magics to become more powerful.
This guild should be in all major city locations, except Nivarian, as the clerics have prejudice against members of the New Tolassians and aren’t very welcomed on their lands.
In New Garand, there might be a house gathering members of this guild, with merchant, and a rest place, same in Freetown.
In Icemist, they would operate widely open among the other mages as a separate respected guild, I would suggest that players can join the New Tolassians in Icemist, close to the Sogarad’s teleportation circle as there is a closed door in there.
All merchants of the New Tolassians will sell Tolassian’s set along with Tolassian Greatstaff and Wand, they also should sell potions, specially Greater Potion of Death Ward and Potion of Epic Death Ward.
For melee weapons, I would suggest merchants of this guild to sell Greataxe of Falling Stars and Soul Cleaver.
For more other items, I would suggest selling Toga of the Theurgist and Ring of Death Ward.
NEW ADVANCED SKILLS FOR MAGE-NECROMANCER:
Skeleton Warrior
Description: You are capable of summoning a skeleton warrion that deals physical and fire damage for 5 minutes. You can only keep one summoned creature at the same time and its level can never go above yours.
Prerequisites: New Tolassians membership; Lesser Summoning 2; Personality 4;
Lvl 1: Summon a level 8 Skeletal Warrior. Mana Cost: 35
Lvl 2: Summon a level 11 Skeletal Champion. Mana Cost: 50
Lvl 3: Summon a level 14 Fallen Hero. Mana Cost: 70
Skeleton Archer
Description: You are capable of summoning a skeleton archer that deals physical and cold damage for 5 minutes. You can only keep one summoned creature at the same time and its level can never go above yours.
Prerequisites: New Tolassians membership; Lesser Summoning 2; Personality 3;
Lvl 1: Summon a level 7 Skeletal Archer. Mana Cost: 30
Lvl 2: Summon a level 10 Skeletal Archer. Mana Cost: 40
Lvl 3: Summon a level 13 Skeletal Elite Archer. Mana Cost: 50
Power of Death
Description: You are capable of summoning a powerful evoker or lich armed with a greatstaff that deals only death elemental damage, and, heals himself or your group, for 5 minutes. You can only keep one summoned creature at the same time and its level can never go above yours.
Prerequisites: New Tolassians membership; Lesser Summoning 2; Personality 4; Intelligence 4;
Lvl 1: Summon a level 9 Evoker. Mana Cost: 45
Lvl 2: Summon a level 12 Evoker. Mana Cost: 70
Lvl 3: Summon a level 16 Lich. Mana Cost: 90
Mana Regeneration (Passive)
Description: You learn the power of constant intellectual concentration by using old dark magics, as a result you learn how to keep with a permanent mana regeneration by the time.
Requirement: New Tolassians membership; Intellect 3 and Mana Surge 2
Lvl 1: Recovers automatically 1 mana point every 10 seconds
Lvl 2: Recovers automatically 2 mana points every 8 seconds
Lvl 3: Recovers automatically 3 mana points every 6 seconds
Dark Mage (Active and Passive)
Description: You learn the mysteries of death magic powers that make you stronger and protect your mind for a short period of time. It also permanently reduces mana cost of wands or staffs that deal death damage.
Requirements: New Tolassians membership; Intellect 3 and Personality 3
Lvl 1: You gain +8 to death and spirit resistance. If using a weapon that has death damage it increases your death damage, if holding a wand by +2, if holding staff by +4 for 12 seconds. It also reduces passively mana cost when wielding a weapon that deals death damage with arcane attribute by 1. Mana cost: 6
Lvl 2: You gain +14 to death and spirit resistance. If using a weapon that has death damage it increases your death damage, if holding a wand by +4, if holding a staff by +8 for 16 seconds. It also reduces passively mana cost when wielding a weapon that deals death damage with arcane attribute by 3. Mana Cost: 9
Lvl 3: You gain +25 to death and spirit resistance. If using a weapon that has death damage it increases your death damage, if holding a wand by +5, if holding a staff by +10 for 20 seconds. It also reduces passively mana cost when wielding a wand or staff that deals death damage with arcane attribute by 5. Mana Cost: 12
Tolassian Armored Knight (Passive)
Description: As a necromancer you can use any armor that has death resistance, even shields.
Requirements: New Tolassians membership;
Lvl 1: You can use any armor that has death resistance normally.
Lvl 2: You can use any shield that has death resistance normally.
Lvl 3: You gain +0.5 armor point and +2 death resistance for each armor piece of equipment that has death resistance which is equipped on you, including shields, cloaks, orbs, rings, and amulets.