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Exiled Kingdoms
General Forum
New quest "Ruins of the current Past"?
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<blockquote data-quote="VDX_360" data-source="post: 71054" data-attributes="member: 2651"><p>There's a few ambush fights, the above mentioned outpost quest and all the arena fights... so the game currently includes defensive no-where-to-run combat situations. </p><p></p><p>I would lean against adding more defensive stay-here-till-you-die quests as they are they rub against the the exploration aspect of the game and tend to be difficult to balance for a wide range of classes and builds.</p><p></p><p>We see that balance issue in the arena fights.</p></blockquote><p></p>
[QUOTE="VDX_360, post: 71054, member: 2651"] There's a few ambush fights, the above mentioned outpost quest and all the arena fights... so the game currently includes defensive no-where-to-run combat situations. I would lean against adding more defensive stay-here-till-you-die quests as they are they rub against the the exploration aspect of the game and tend to be difficult to balance for a wide range of classes and builds. We see that balance issue in the arena fights. [/QUOTE]
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Exiled Kingdoms
General Forum
New quest "Ruins of the current Past"?
Exiled Kingdoms
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