New Player Feedback and Help

Don Desini

Loreseeker
Joined
23/08/2016
Messages
155
A lot of good points and interesting stuff going on in this thread. As a high level player,I think the best advice I could give would be to join the forums as soon as you create your character. Beforehand if possible. I'm no expert. So I won't give a list of tips but,joining the forums,and using the wiki are probably the 2 greatest things a player could do to help themselves. Read,ask questions, chime in. We have a great community here. Everyone is always willing to share info,debate,or just discuss anything you could want to know.
In short,if you've found your way here;keep exploring. The answers you seek shall be revealed to you. Remember, this is a quest for knowledge.
 

duke

New Member
Joined
19/12/2016
Messages
3
I'm a new player and have found both the forum and the wiki to be great resources. This is a great game and it sure seems to have an excellent community behind. Keep up the good work!
 

Dimidium

New Member
Joined
11/07/2016
Messages
552
duke":31sbkprr said:
I'm a new player and have found both the forum and the wiki to be great resources. This is a great game and it sure seems to have an excellent community behind. Keep up the good work!

Thank you! We're all trying in our own ways to contribute so that new players the the best experience possible.
 

hamiltd3

New Member
Joined
22/12/2016
Messages
16
Hi Dimidium,

How did you set up Adaon for an archer build to get 40 DPS with the Jester Bow? When I got it, it's super fast but only 1 damage. Did you max out his archery? Which traits helped you get to that? Just agility? What level is he?

Very interested since I use him as my companion a lot.

Dave

Dimidium":1mfaipwq said:
Interesting post about warrior builds.

I solely use Adaon as a companion with my 2H Warrior. I've never used the cleric. The way my Adaon is set up, he gets close to 40 DPS with the Jesters Bow, and 33 with the Composite Bow. He gets the monsters Agro, and then I move in the crush them. (It's his permanent punishment for stealing from me.)

At high levels, he finds every secret door super fast, gets 50% on Rumors, and can disarm nearly every trap in the game.

Not saying your way isn't right, but this is the build that worked for me. I may try the cleric afterall...
 

Dimidium

New Member
Joined
11/07/2016
Messages
552
My Adaon is max level, but his build scales super well with the Jester Bow. Just max the archery skill,which gives a bonus +1 per 3 levels of your character. I also have a +1 Agility +1 Armor belt for him. With the bonus, his Agility is 5.
 

stubbieoz

New Member
Joined
04/01/2017
Messages
10
Hi guys,
New player to this game....... old (60yr old) player to other games.
I am really enjoying the game and the pretty decent difficulty level on normal.
But I think I might drop down to casual if all that changes is the ability to save/reload in dungeons.
I think the inability to load a previous save mid dungeon might end up being a bit too frustrating for me and my rather busy gaming schedule (I really do have to stop buying stuff in those iOS and Steam games sales). :roll:

Does anyone know definately if the difficulty level, item drop rates, enemy AI, etc, all remains the same between casual and normal and the only difference is the ability to save/reload mid dungeons in casual?
Thanks. :mrgreen:
 

Dimidium

New Member
Joined
11/07/2016
Messages
552
stubbieoz":14epm9pl said:
Hi guys,
New player to this game....... old (60yr old) player to other games.
I am really enjoying the game and the pretty decent difficulty level on normal.
But I think I might drop down to casual if all that changes is the ability to save/reload in dungeons.
I think the inability to load a previous save mid dungeon might end up being a bit too frustrating for me and my rather busy gaming schedule (I really do have to stop buying stuff in those iOS and Steam games sales). :roll:

Does anyone know definately if the difficulty level, item drop rates, enemy AI, etc, all remains the same between casual and normal and the only difference is the ability to save/reload mid dungeons in casual?
Thanks. :mrgreen:

To the best of my knowledge the save/reload issue is the only big change in casual. I play only casual and find the game challenging enough.
 

Uljan

New Member
Joined
31/12/2016
Messages
56
Hi guys is there any topic regarding the detailed analysis of the combat system? Whichever keyword I look for is discarded due to "too common" reason.
I used to play old Dungeons And Dragons (started when I was 10 on the red box with characters up to 3rd level) and kept playing until the 3.5 version was released. I've played Diablo and other rpgs on pc (Diablo, Nox, Ultima) but I never focused on the mechanics of the videogames until I started wandering in the Dark Souls II world, so now the combat system has some details I can't figure out 100%.

If you could answer or give me the topic to look for it would be great.

Sorry for the long post:

ARMOR: it never gives 0 damage output. No matter that my rogue has 27 armor, it subtracts 10-27 from the damage but never absorbs it. This makes HP the most important when travelling to a destination and also a weak goblin can deal 1 HP damage if you don't play safe. How can warriors survive without buying tons of potions?
WEAPONS: they have a range of damage but I don't know whether it is with uniform distribution or there is some kind of gaussian distribution. Example in old D&D the 2 handed sword made you throw 2 6-faces dice for damage, hence it could deal from 2-12 damage but it was with 1/36 chances to deal 2 or 12 and a much higher chance to deal 7 damage (with more combinations giving the same output).

DPS: damage per second is calculated on the average damage of the weapon?

CRITICALS: how is it calculated?

SPEED: the speed of a weapon is measured on a one-second span? Example 10 means you make 1 attack/second and 12 means 1.2 attacks per second?
Example:
Primal Icicle: Damage 18-24 + 6 cold (Critical 25-36 with 15% chance) DPS 37,9
Stiletto: Damage 17-22 +5 death (Critical 23-33 with 18% chance) DPS 38,4
Which one is better (against an enemy that has neither cold nor death resistance)?

RESISTANCE: how does it subtracts damage? Is 67 or 60 the same?

Sorry again... :(
 

Alan_SP

Staff member
Administrator
Joined
11/01/2016
Messages
1,975
Uljan":1tzkypg5 said:
ARMOR: it never gives 0 damage output. No matter that my rogue has 27 armor, it subtracts 10-27 from the damage but never absorbs it. This makes HP the most important when travelling to a destination and also a weak goblin can deal 1 HP damage if you don't play safe. How can warriors survive without buying tons of potions?

Yes, some minimal damage always gets through. Think it's 15%.

How you survive? You use full recoveries, you can have 4 of them. After that you go and sleep at inn.

You don't need potions of any kind. If some areas is too hard for you, avoid it till you become stronger, more resistant...

WEAPONS: they have a range of damage but I don't know whether it is with uniform distribution or there is some kind of gaussian distribution. Example in old D&D the 2 handed sword made you throw 2 6-faces dice for damage, hence it could deal from 2-12 damage but it was with 1/36 chances to deal 2 or 12 and a much higher chance to deal 7 damage (with more combinations giving the same output).

It's random, but from your question, it is uniform, i.e. what RNG puts out within certain known limits. In real life you can be more or less lucky in certain game sessions, as it always happen even with real dices.

Also, don't forget, it goes to physical damage, but you also have elemental damage. If you have +5 death damage, you always deal 5 death damage. It depends on enemy if it is 5, 6, or less. It depends on enemies resistance, which can be positive (protects) or negative (are more sensitive).

DPS: damage per second is calculated on the average damage of the weapon?

More or less, including elemental damage. But, also it depends on enemy protection. If it is higher, you want to use harder hitting weapon. It is not that simple.

CRITICALS: how is it calculated?

You add percentage to damage. You see percentage, you can have skills that rise that percentage.

SPEED: the speed of a weapon is measured on a one-second span? Example 10 means you make 1 attack/second and 12 means 1.2 attacks per second?

Yes.
Example:
Primal Icicle: Damage 18-24 + 6 cold (Critical 25-36 with 15% chance) DPS 37,9
Stiletto: Damage 17-22 +5 death (Critical 23-33 with 18% chance) DPS 38,4
Which one is better (against an enemy that has neither cold nor death resistance)?

More or less similar, but Primal Icicle is one I use because I have it. :D You choose weapon per area where you go, i.e. what enemies are there.

RESISTANCE: how does it subtracts damage? Is 67 or 60 the same?

There's a table in many places, but out of my memory:

0-50 relates like 0-50 percent
50-100 relates like 50-75 percent

Something like this. In practice you never can be completely immune.
 

Top