Uljan":1tzkypg5 said:
ARMOR: it never gives 0 damage output. No matter that my rogue has 27 armor, it subtracts 10-27 from the damage but never absorbs it. This makes HP the most important when travelling to a destination and also a weak goblin can deal 1 HP damage if you don't play safe. How can warriors survive without buying tons of potions?
Yes, some minimal damage always gets through. Think it's 15%.
How you survive? You use full recoveries, you can have 4 of them. After that you go and sleep at inn.
You don't need potions of any kind. If some areas is too hard for you, avoid it till you become stronger, more resistant...
WEAPONS: they have a range of damage but I don't know whether it is with uniform distribution or there is some kind of gaussian distribution. Example in old D&D the 2 handed sword made you throw 2 6-faces dice for damage, hence it could deal from 2-12 damage but it was with 1/36 chances to deal 2 or 12 and a much higher chance to deal 7 damage (with more combinations giving the same output).
It's random, but from your question, it is uniform, i.e. what RNG puts out within certain known limits. In real life you can be more or less lucky in certain game sessions, as it always happen even with real dices.
Also, don't forget, it goes to physical damage, but you also have elemental damage. If you have +5 death damage, you always deal 5 death damage. It depends on enemy if it is 5, 6, or less. It depends on enemies resistance, which can be positive (protects) or negative (are more sensitive).
DPS: damage per second is calculated on the average damage of the weapon?
More or less, including elemental damage. But, also it depends on enemy protection. If it is higher, you want to use harder hitting weapon. It is not that simple.
CRITICALS: how is it calculated?
You add percentage to damage. You see percentage, you can have skills that rise that percentage.
SPEED: the speed of a weapon is measured on a one-second span? Example 10 means you make 1 attack/second and 12 means 1.2 attacks per second?
Yes.
Example:
Primal Icicle: Damage 18-24 + 6 cold (Critical 25-36 with 15% chance) DPS 37,9
Stiletto: Damage 17-22 +5 death (Critical 23-33 with 18% chance) DPS 38,4
Which one is better (against an enemy that has neither cold nor death resistance)?
More or less similar, but Primal Icicle is one I use because I have it.

You choose weapon per area where you go, i.e. what enemies are there.
RESISTANCE: how does it subtracts damage? Is 67 or 60 the same?
There's a table in many places, but out of my memory:
0-50 relates like 0-50 percent
50-100 relates like 50-75 percent
Something like this. In practice you never can be completely immune.