New Player Feedback and Help

Dimidium

Well-known member
Joined
11/07/2016
Messages
552
After recommending this game to a real life friend (he has played a lot of rpgs) who is having a considerably difficult time getting started, I decided to make this thread.

A lot of us around here can hardly remember what it is like to start out fresh in Exiled Kingdoms, and I will offer assistance to those who need help when I can. The feedback could be good for the developer as well.

If you're new to this game, please stop by and lend me your thoughts. I will stop by often to check this topic.

If you're one of the Veterans around here, please post a tip or two on getting started in the beginning.
 

ClockworkGhost

Well-known member
Joined
11/05/2016
Messages
397
Location
New Zealand
Made the thread sticky :)

The biggest piece of advice I can give to new players is that if you're in an area where your character is being brutally murdered over and over again by mobs, you're probably in an area designed for a higher level. This game doesn't stop you from exploring areas populated by high level monsters, so if you meet something that you obviously can't kill then run for the edge of the map - if you can make it out of the map you're on they won't follow you into the new one.

Another piece of advice I have is to farm experience from level 1, take time to kill monsters and redo dungeons as much as possible so that you can deal with the advancing threats that will present themselves in the main story line :)

Also, have fun - you won't be asked to spend money to give your character special gear, you just need persistence. Use the Wiki to help you with finding gear and solving tricky quests, and ask questions on the forum.
 

Ospie

New member
Joined
28/10/2016
Messages
9
I'm a pretty new player myself, have played for around a month, got hooked on the game after completing the demo content in one evening.

Starting out I found the game pretty intuitive, and after paying for the full version managed to hit 13 on my rogue largely focusing on exploring and doing as many quests as I could as I came across them.

Probably the biggest thing I personally missed starting out was how to use potions on my companion, though it did mean I had to improvise a lot more which has helped me out in the long run.

One of my favorite aspects has been figuring out the additional uses to skills (finding out evasion works on environmental damage was an eye opener and got me super excited). Also, figuring out the real attribute needs and testing different builds has been good fun (I love theory crafting).

I've since started a warrior to play around with that, largely to gain a better understanding of the warrior skillset so I can more accurately assess my companions, cleric will be next.

To conclude I can't say I had too much trouble settling into the game or figuring out the ins and outs, there is enough depth to the skills that they can be used in pretty creative ways, whilst the story and quests often offer alternative directions or some unforseen circumstances crop up (magic ball if you get what I mean) which I didn't encounter on my first play through which all adds replayability. So I absolutely commend David on his work - buen trabajo, me encanta lo que has construido para nosotros! Muchisimas gracias! And I look forward to future updates, especially having seen what is lined up for us.
 

Dimidium

Well-known member
Joined
11/07/2016
Messages
552
Good stuff guys, thanks for your thoughts!

Personally, the game world was much smaller when I first started, but I kept doing the Mine near Lannegar until I was strong enough to kill the big boss at the bottom.

Also, the Wolves in the Sagar Forrest are a great source of XP and resources.

My biggest tip: Go get a companion! Grissenda is awesome and she isn't hard to get. Even at level 3, it's possible to get her.

She's HERE
 

Rumpole

Member
Joined
07/09/2016
Messages
53
My suggestion for people who have just picked this up for the first time - start slow, like every other new thing that's worth getting to know. Try out a class type that is most suited to your usual RPG class choice on the easiest level. Do quests, explore, advance slowly from area to area, until you get a hang of the game and the mechanics.
What I love about this game, is that unlike just about every other new RPG coming out there lately, you don't have to endlessly farm to gain experience and advance, so that you can continue to explore the next area. This game is in the spirit of old-school RPG's - a plot-driven game, where you advance by doing quests, and discovering and exploring. If you don't like farming, but feel that you're stuck at your level and can't do harder quests, you can always do some townhall quests.
 

Tordak Q

Member
Joined
31/10/2016
Messages
60
As a gamer for many years, this game taps into the essence of the classic RPGs. As such, there are fundamental rules that can help new to advanced players. Below, I'll go over the a handful of tips that will greatly help beginners to intermediates...

Starting with the pinnacle golden rule- SAVE THE GAME AS OFTEN AS YOU CAN! There's nothing more disheartening to a player than putting in a solid hour only to die and lose all progress...

Use RECALLS to shave time. The only thing worse than dieing without saving is getting to the end of a dungeon (a place where you can't save) only to die because you tried to press on with no potions or revives.

Swap out cheap items for better ones to make $$$. Your quest runs are limited by backpack space if gold is what your after. Get to know the prices of gear and weapons so you don't leave behind a $500 helm because your loaded with damaged wolf pelts.

Backpack essentials. For the money, the $250 potion is the best bet so that's BP slot 1 ( best place to buy them is the warrior guild in New Gerrand-$215). BP slot 2 for Mana potion if your running a cleric or have the cleric companion (small mana potions are preferred because the larger ones are hard to come by). And of coarse BP 3 is recall scroll. The less stuff you bring with you the more stuff you come back with.

If you find yourself near a town that has a priest/alter of the Three, use its healing abilities to clear the environment if your heading to a dungeon to save revives. Plus you can unload the loot they drop before entering said dungeon.

Intermediate players lvl 9-15

Best loot drops that make $ are from outlaws. They drop XP scrolls, sapphire, emeralds, and random items. The reason I consider them the best is for the XP scrolls. Make sure one is always running on both you and your companion to lvl up much faster. Best bet is to go against them with a shield build. Less HP off for all the arrows they shoot.

Advanced players over 15:

Best XP givers are trolls and undead in tomb by Freetown. The trolls give you great drops but u need fire weapons for them and atm, fire weapons aren't that strong to get the 75+ XP Per troll without a hard fight (if you use a revive or two before getting to the dungeon entrance in the trollfens then it's going to be x2 harder when you get in. and sport shock protection for troll shamans). The wraiths in the tomb give 125+ and that tomb is a giver of expensive items (I make about 3-5k $ from their drops) but I also walk out of there with 7-9k XP

And don't be fooled by NPC lvls. A lvl15 NPC is almost equivocal to your lvl 20 toon.

So that's all for now. Any questions or need advice? Feel free to ask...
 

Frannyta

Member
Joined
29/10/2016
Messages
42
Really great tips here.... i mainly play with a Cleric(Ironman dif), the NG tomb and wolf were the best xp and gp farm spots for me.
 

Dimidium

Well-known member
Joined
11/07/2016
Messages
552
Tordak Q, your post has the essence of a new player tutorial. Really good stuff there. Thank you.
 

Tordak Q

Member
Joined
31/10/2016
Messages
60
Warrior class and companion tips

The warrior. A human tank, able to wear the heaviest armore and use all classes of weapons both blunt and edged, light to 2 handed (unless it's class specific). Below I'll go over both builds of the warrior, perks and disadvantages, as well as companion classes that compliment the build...

The warrior can play 2 rolls- meatshield and buzzsaw- but both require you to play crowd control (keeping agro focused on you) if your companion is to survive and keep attacking/healing. We'll start with the meatshield...

The meatshield
Meatshield is a great build for beginners. It combines decent DPS and high AC, allowing you to absorb massive amounts of damage and giving you an AC bonus to projectiles. This build also allows you to keep agro on 4 targets (cleave lvl3), giving which ever companion your running with free range on targets and minimize their HP loss. Best companions to run this build with is cleric or ranged rogue. The cleric can tie up straggler NPCs while throwing heals on you, while the ranged rogue can sit back and pump arrows into the targets you've agroed. Warrior companion with same build adds to your DPS and you don't need to worry as much about their HP, but running rogue/warrior companions can get costly with health potions.
The only real drawback with this build is the amount of DPS you put out, which can get costly fighting a singular boss who hits hard and has high endurance, forcing you to pop potions to stay in the fight. Also, if your running a warrior comp with 2-handed build they could possibly throw more DPS than you and agro the boss, getting themselves killed and forcing you to fight alone. So keep that in mind...
Your attribute points for this build should focus on endurance first, strength second, and agility 3rd if your looking stay in the fight the longest. Shield proficiency, cleave, and heavy hand will add bonuses to both your AC and Strength as well as increase your CC (Crowd control) abilities. Bash works in tandom with shield expert, as it adds +1 stun on top of its base stun (1-3)...

The buzzsaw
My personal favorite, suggestable for intermediate to advanced players. You ARE walking death with this build. Using 2-handed weapons your DPS will see numbers unachievable with one handed weapons and your encounters with NPCs will be short and sweet. CC is much easier with this build so it's fielders choice on which ever companion you run with. I've ran warrior comp. with this build when I'm doing cash/XP runs (companion runs meatshield w/cleave) to get in and out quickly, but i now run cleric comp. to save gold on health potions and shave points off its disadvantage, low AC.
With your focus on DPS AC suffers greatly so as a result you take more damage, hence the cleric comp., as well as the fact that heavier weapons have a much slower speed so you pop off less criticals as opposed to a light weapon that strikes with 13 speed (But crits aren't a certainty and any player, both beginner to advanced, shouldn't rely on them as much as standard DPS).
Your focus with this builds talents should be Strength first, Agility second, Endurance third. Abilities should be 2-handed expert, cleave, whirlwind, heavy hand. I also have massive critical and precision strike which are optional (as I said above, crits aren't as certain so I only have a point for each and both are possible change outs if better secondary abilities are added in the future)
Bloodlust is a great new ability I added too. You gain +2-6 strength and +2-4 armore for 6seconds after you kill an opponent.
If your not running a cleric comp. expect to use a lot of health potions if you find yourself against multiple opponents or a boss. I highly suggest putting points in the resilience ability or carry some shielding potions to make up for your low AC...

I'm looking forward to running my cleric soon so if anyone has some tips for me it would be appreciated

That's it for now. I have more tips and info if anyone is running a warrior and I didn't cover it here so feel free to ask.
 

Dimidium

Well-known member
Joined
11/07/2016
Messages
552
Interesting post about warrior builds.

I solely use Adaon as a companion with my 2H Warrior. I've never used the cleric. The way my Adaon is set up, he gets close to 40 DPS with the Jesters Bow, and 33 with the Composite Bow. He gets the monsters Agro, and then I move in the crush them. (It's his permanent punishment for stealing from me.)

At high levels, he finds every secret door super fast, gets 50% on Rumors, and can disarm nearly every trap in the game.

Not saying your way isn't right, but this is the build that worked for me. I may try the cleric afterall...
 

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