Carso1500":vkeldf7x said:
Maybe that the ncps are believable, I explain it with an exaple: in a town is only 4 houses and a tavern, that mean that the amount of population in the town is limited to the people that can live in a house lets say four (a mom a dad and two children), the ones that stay in the inn, maybe 4 rooms, lets say 8 (2 per room)
The townsfolks and the visitors, that include guards and sellers
Population of the town:
Normally: 16
Full: 24
that doesn't include other posible buildings, but you make at the idea
I also wish that you can kill them all if you want, obviously its not going to be easy, your going to lose missions and other towns are going to start hating you, but I want to be a sociopath
Obviously the math here is flawed... if you get outside the confines of first world countries with conditions similar to what might be found in the game... you will find grandma, grandpa, mom, dad, unmarried aunts and uncles, and at least four kids all living in a house less than 100 square meters... an inn might have 4 rooms that could house 2 to 4 people bit you are forgetting that the common room would be cleared out and people would pay a lower price to sleep there... so you could easily have another 10 to 20 people there, not counting the stables, which the grooms would use, the kitchen staff probably sleep in the kitchen... basically 40 people just there. With just those 5 buildings you can easily have 100 people living there.
I am currently living in a town in Colombia where there are 75000 people... and if you blink twice you have completely driven through it no matter which way you go...
That being said if the game had a sprite for every possible person in any specific location you would not be able to move. While I think having more variety and possible interactions with the NPCs I think that is fluff, good fluff, but can be added once the game is completable