New NPC idea's ?

Sharkyinthe UK

Well-known member
Joined
23/03/2016
Messages
337
Location
East Anglia, Uk
So how about a beast trainer, that's wandering round with a tablet of stone in his hands, he keeps walking into things (turn off anti collision) he doesn't pay attention to anything or anyone, he goes into areas he shouldn't, if he dies he gets up a bit later and continues his in and quest. When you click on him all he says is "Gotta Catch Them All !"

:) ;) ;)
 

feldon

Loreseeker
Joined
18/04/2016
Messages
1,352
Haha. If you want a good show, find one of their meeting spots and just watch the people that come and go. Most epic people watching ever.

To add a serious note to this comical thread, an interesting future quest might be a scholar trying to learn more of the evils that haunt this world. You must bring him a sample of all the beasts (pelts, mino horns, skull, zombie flesh). Add a few drops for a few types and its good to go. Sounds like something they would do up in Thuram...
 

ArrowsFTW

Well-known member
Joined
01/05/2016
Messages
437
More NPC names with subtle references please.

A bard npc that gives buffs for 12 hours if you pay them to play a song for you.

More Duel Knight like npcs (maybe each class?) with skills and a +1 leveling scale with you (People want more challenges)
 

Carso1500

Member
Joined
12/07/2016
Messages
25
Maybe that the ncps are believable, I explain it with an exaple: in a town is only 4 houses and a tavern, that mean that the amount of population in the town is limited to the people that can live in a house lets say four (a mom a dad and two children), the ones that stay in the inn, maybe 4 rooms, lets say 8 (2 per room)
The townsfolks and the visitors, that include guards and sellers
Population of the town:
Normally: 16
Full: 24
that doesn't include other posible buildings, but you make at the idea

I also wish that you can kill them all if you want, obviously its not going to be easy, your going to lose missions and other towns are going to start hating you, but I want to be a sociopath
 

Carso1500

Member
Joined
12/07/2016
Messages
25
ArrowsFTW":261sdwox said:
More NPC names with subtle references please.

A bard npc that gives buffs for 12 hours if you pay them to play a song for you.

More Duel Knight like npcs (maybe each class?) with skills and a +1 leveling scale with you (People want more challenges)

Maybe a bard class thatt use music like a weapon and a tool, and bard companions, thats even posible

Dificult level interact with the duel knigth
Casual: -1
Normal: your same level
Hard: +1
Iron man: +2 (because I am masochist)
 

Aalandryll

Loreseeker
Joined
01/07/2016
Messages
737
Location
La Dorada, Caldas, Colombia
Carso1500":2htqy8yc said:
Maybe that the ncps are believable, I explain it with an exaple: in a town is only 4 houses and a tavern, that mean that the amount of population in the town is limited to the people that can live in a house lets say four (a mom a dad and two children), the ones that stay in the inn, maybe 4 rooms, lets say 8 (2 per room)
The townsfolks and the visitors, that include guards and sellers
Population of the town:
Normally: 16
Full: 24
that doesn't include other posible buildings, but you make at the idea

I also wish that you can kill them all if you want, obviously its not going to be easy, your going to lose missions and other towns are going to start hating you, but I want to be a sociopath


Obviously the math here is flawed... if you get outside the confines of first world countries with conditions similar to what might be found in the game... you will find grandma, grandpa, mom, dad, unmarried aunts and uncles, and at least four kids all living in a house less than 100 square meters... an inn might have 4 rooms that could house 2 to 4 people bit you are forgetting that the common room would be cleared out and people would pay a lower price to sleep there... so you could easily have another 10 to 20 people there, not counting the stables, which the grooms would use, the kitchen staff probably sleep in the kitchen... basically 40 people just there. With just those 5 buildings you can easily have 100 people living there.

I am currently living in a town in Colombia where there are 75000 people... and if you blink twice you have completely driven through it no matter which way you go...

That being said if the game had a sprite for every possible person in any specific location you would not be able to move. While I think having more variety and possible interactions with the NPCs I think that is fluff, good fluff, but can be added once the game is completable
 

Carso1500

Member
Joined
12/07/2016
Messages
25
Aalandryll":vkeldf7x said:
Carso1500":vkeldf7x said:
Maybe that the ncps are believable, I explain it with an exaple: in a town is only 4 houses and a tavern, that mean that the amount of population in the town is limited to the people that can live in a house lets say four (a mom a dad and two children), the ones that stay in the inn, maybe 4 rooms, lets say 8 (2 per room)
The townsfolks and the visitors, that include guards and sellers
Population of the town:
Normally: 16
Full: 24
that doesn't include other posible buildings, but you make at the idea

I also wish that you can kill them all if you want, obviously its not going to be easy, your going to lose missions and other towns are going to start hating you, but I want to be a sociopath


Obviously the math here is flawed... if you get outside the confines of first world countries with conditions similar to what might be found in the game... you will find grandma, grandpa, mom, dad, unmarried aunts and uncles, and at least four kids all living in a house less than 100 square meters... an inn might have 4 rooms that could house 2 to 4 people bit you are forgetting that the common room would be cleared out and people would pay a lower price to sleep there... so you could easily have another 10 to 20 people there, not counting the stables, which the grooms would use, the kitchen staff probably sleep in the kitchen... basically 40 people just there. With just those 5 buildings you can easily have 100 people living there.

I am currently living in a town in Colombia where there are 75000 people... and if you blink twice you have completely driven through it no matter which way you go...

That being said if the game had a sprite for every possible person in any specific location you would not be able to move. While I think having more variety and possible interactions with the NPCs I think that is fluff, good fluff, but can be added once the game is completable
I obviously know that it can !ive more than 4 persons in a very little house, but first, we can't have as much NPCs in screen, this is móvil devices and with a pretty limited engine, also this is a world when the human live is pretty frágile, I'm pretty sure that outside of the mages and nobles, is hard to reach a big age, more because you will probably die from the bite of a good milerlurk
I like that gamess have certain degree of believable, this is a pretty little and easy to handle math
 

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