I had some idieas of skills that would bennefit the rogue and the babarian build.
-Stone Skin (passive)(base skill)(warrior)
"Not only your mind but your body belongs to the battlefield."
pre-requisite: end 2
lvl1: Use endurance bonus in armor + 1 damage reduction per 5 lvl
lvl2: + 5% fisical resistance + 2 damage reduction per 4 lvl
lvl3: +10% fisical resistance +3 damage reduction per 3 lvl
The idea for this skill is to allow characters to become berserkers and monks. They would not receive the bonuses if wearing metal made armors ( shield allowed) but will receive a bonus that can increase and the damage reduction effect that is unique for that build.
-Berserker/Enraged fury (passive)(advanced)(warrior)
"Each time you get hit you answer it harder."
pre-requisite: rage 3, end 2, str 2
lvl1: receive +1 in damage and +1% stun for each time you get hit, can be stacked 4 times. Duration 4s .
lvl2: receive +2 in damage and +2% stun for each time you get hit, can be stacked 6 times. Duration 8s .
lvl3: receive +3 in damage and +3% stun for each time you get hit, can be stacked 8 times. Duration 12s .
The idea for this skill is to simulate the battlefrenzy state of the berserkers. You don't have the bonus all the time and it grows depends on how much you can take and how many you are facing. Since it's an advanced, and barbaric, skill it could be teached by de vannari tribe.
-Rage (active)(base skill)(warrior)
"You focus your mind in the battle and nothing else seems to matter."
lvl1: 1.5x damage. +05% to reset cooldown when hit and +1 damage per 5 lvl. Duration 10s. Cooldown 30s and slowed for 20s.
lvl2: 2.0x damage. +10% to reset cooldown when hit and +2 damage per 4 lvl. Duration 15s. Cooldown 25s and slowed for 15s.
lvl3: 2.5x damage. +20% to reset cooldown when hit and +3 damage per 3 lvl. Duration 20s. Cooldown 20s and slowed for 10s .
The idea for this skill is to give control of the rage and aproximate the already existing skill to the one in d20 sistem rpg. Its nice to have a penalties and been an active skill because the player will have to think twice before.
(Barbarian quote: don't think twice to hit twice!)
-Shadow blade (passive)(advanced)(rogue)
"They were so focused in my blade that didn't even see the second one coming,"
pre-requisite: evasion 1, agi 2
lvl1: Dual wield light weapons. 20% of using second hand.
lvl2: 40% of using second hand and +10% critical chance with.
lvl3: 60% of using second hand and +20% critical chance with.
lvl4: 80% of using second hand and +30% critical chance with.
The idea of this skill is to develop the dual style of combat ( i know it's hard because of the prints) and simulate some tricks and surprise attacks that rogues uses so often.
(After all, the world isn't fair so why would the rogue be?)
That's it, some ideas i had while i was enjoying the game. Sorry for the grammar errors that passed by, english is't my native language. I didn't suggest nothing for the cleric because i am playing as a barbarian warrior and as an archer rogue at the moment. The next ones will be an tanker knight and a brave paladin. Which reminds me that stab doesn't work on ranged weapons. It would be awesome because would simulate an aimed shot. Furthermore i'll think in anything to create a barehand fighter build.
(Nothing gives more glory than defeatimg a dragon barehanded.)