New Ideas

Wunschname

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Joined
15/05/2016
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19
Just post some of your new ideas under this post.
This are mine :

What about increasing (low) movement speed by skilling up agility ( because the rogue really need it).
If u succed a quest where u get a gift. U can just see the name of the weapons and not their stats.
Make some teleport stones in the wilderness areas, to teleport home or teleporting there. Its a bit anoyying to walk 10 times the same way (for example a quest).
The rogue need a AOE skill. There are lot of dungeons where are 15 strong enemys and it need a long time to sneak them to death. A smoke bomb with dmg or something is nice
 

DavidBVal

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I have several ideas about items that generate AoE attacks, and related to the rogue. Soon!

Increasing movement speed: very difficult to balance, very problematic.

Teleport: there is already boats and towers, and there will be a few more options (and towers might become cheaper)
 

Wunschname

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15/05/2016
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Yeah buts its so expenisve(tower scroll boat) then make it a bit cheaper. And it would be nice if we get a little bit more xp from quest's. About the ms. Ehmm per level just a little bit faster not much... 2% or something
 

Luiz01c

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Joined
16/05/2016
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I had some idieas of skills that would bennefit the rogue and the babarian build.

-Stone Skin (passive)(base skill)(warrior)
"Not only your mind but your body belongs to the battlefield."
pre-requisite: end 2
lvl1: Use endurance bonus in armor + 1 damage reduction per 5 lvl
lvl2: + 5% fisical resistance + 2 damage reduction per 4 lvl
lvl3: +10% fisical resistance +3 damage reduction per 3 lvl

The idea for this skill is to allow characters to become berserkers and monks. They would not receive the bonuses if wearing metal made armors ( shield allowed) but will receive a bonus that can increase and the damage reduction effect that is unique for that build.

-Berserker/Enraged fury (passive)(advanced)(warrior)
"Each time you get hit you answer it harder."
pre-requisite: rage 3, end 2, str 2
lvl1: receive +1 in damage and +1% stun for each time you get hit, can be stacked 4 times. Duration 4s .
lvl2: receive +2 in damage and +2% stun for each time you get hit, can be stacked 6 times. Duration 8s .
lvl3: receive +3 in damage and +3% stun for each time you get hit, can be stacked 8 times. Duration 12s .

The idea for this skill is to simulate the battlefrenzy state of the berserkers. You don't have the bonus all the time and it grows depends on how much you can take and how many you are facing. Since it's an advanced, and barbaric, skill it could be teached by de vannari tribe.

-Rage (active)(base skill)(warrior)
"You focus your mind in the battle and nothing else seems to matter."
lvl1: 1.5x damage. +05% to reset cooldown when hit and +1 damage per 5 lvl. Duration 10s. Cooldown 30s and slowed for 20s.
lvl2: 2.0x damage. +10% to reset cooldown when hit and +2 damage per 4 lvl. Duration 15s. Cooldown 25s and slowed for 15s.
lvl3: 2.5x damage. +20% to reset cooldown when hit and +3 damage per 3 lvl. Duration 20s. Cooldown 20s and slowed for 10s .

The idea for this skill is to give control of the rage and aproximate the already existing skill to the one in d20 sistem rpg. Its nice to have a penalties and been an active skill because the player will have to think twice before.
(Barbarian quote: don't think twice to hit twice!)

-Shadow blade (passive)(advanced)(rogue)
"They were so focused in my blade that didn't even see the second one coming,"
pre-requisite: evasion 1, agi 2
lvl1: Dual wield light weapons. 20% of using second hand.
lvl2: 40% of using second hand and +10% critical chance with.
lvl3: 60% of using second hand and +20% critical chance with.
lvl4: 80% of using second hand and +30% critical chance with.

The idea of this skill is to develop the dual style of combat ( i know it's hard because of the prints) and simulate some tricks and surprise attacks that rogues uses so often.
(After all, the world isn't fair so why would the rogue be?)

That's it, some ideas i had while i was enjoying the game. Sorry for the grammar errors that passed by, english is't my native language. I didn't suggest nothing for the cleric because i am playing as a barbarian warrior and as an archer rogue at the moment. The next ones will be an tanker knight and a brave paladin. Which reminds me that stab doesn't work on ranged weapons. It would be awesome because would simulate an aimed shot. Furthermore i'll think in anything to create a barehand fighter build.
(Nothing gives more glory than defeatimg a dragon barehanded.)
 

Alcatras

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19/05/2016
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26
I would really like a "Take Stack" and a "store Stack" option in the vaults for storing me potions.
Also, switching between vaults w/o leaving town hall would be nice.
And to be able to sort items in the vault just like in the regular inventory.
I realize these are just small quality-of-life things, but the would make things much simpler.
Also, what do you think about giving companions a half sized inventory when traveling with you?
 

DavidBVal

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Alcatras":3ffrbb4s said:
I would really like a "Take Stack" and a "store Stack" option in the vaults for storing me potions.
Also, switching between vaults w/o leaving town hall would be nice.
And to be able to sort items in the vault just like in the regular inventory.
I realize these are just small quality-of-life things, but the would make things much simpler.
Also, what do you think about giving companions a half sized inventory when traveling with you?

Both are on my list, yeah, those will be implemented at some point.

Will reply to the rest later on.
 

Luiz01c

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Joined
16/05/2016
Messages
10
I've posted the other one almost 3am and some grammar errors passed by me, sorry.
This one is to correct some details of the skills that i've typed wrong.

-Stone Skin (passive)(base skill)(warrior)
"Not only your mind but your body belongs to the battlefield."
pre-requisite: end 2
lvl1: Use endurance bonus in armor + 1 damage reduction per 5 lvl
lvl2: + 5% fisical resistance + 2 damage reduction per 4 lvl
lvl3: +10% fisical resistance +3 damage reduction per 3 lvl

With fisical resistance i mean stun, slowed, critical, etc... but not elemental resistance like fire, ice, spirit, etc...
The armor bonus would apply if the player isn't wearing any tipe of metalic armor like chains or plate. He can still use shields and leather armor. The endurance bonus with the leather armor bonus will be lower than metalic armor at first but as soon endurance gets higher it will equal and surpass the metalic.

-Rage (active)(base skill)(warrior)
"You focus your mind in the battle and nothing else seems to matter."
lvl1: 1.5x damage. +05% to reset cooldown when hit and +1 damage per 5 lvl. Duration 10s. Cooldown 30s and slowed for 20s.
lvl2: 2.0x damage. +10% to reset cooldown when hit and +1 damage per 4 lvl. Duration 15s. Cooldown 25s and slowed for 15s.
lvl3: 2.5x damage. +20% to reset cooldown when hit and +1 damage per 3 lvl. Duration 20s. Cooldown 20s and slowed for 10s .

The damage bonus grows just like the rogue archery skill. Stoneskin fisical resistance won't help recover from the slow effect from rage.

what do you think of these new skills?
 

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