brissenden
Translator
After testing the new cleric skills both with lvl 23 and a newly created (and already upgraded to level 16) character, i have made some conclusions. I'll start with the most important thing: sacred fire. The skill is good for low levels (till 10-13) , but neccesity AND complexity of aimining makes it highly unreliable for crowd control, which is very sad. Even sadder is the fact that this skill, being completely useless at high levels, requires upgrading to rank III for an enormous cost of 6 skill points to learn flames of faith (flames of faith, though, is imho a must have for mid level clerics – between levels 10-15 – especially for those who pick as well the guardian wolf, companions and mercenaries). Suggestion: why not making sacred fire damage increase with player's level (+0.5 or 1 fire damage per level), so at level 20+ it will still be a powerful skill? Another suggestion is to fix the skill's AOE, directing it 3 meters around, not in front of the player. Less important (but more useful for high levels) skill is battle prayer. If only it would stack with Arbeno's might, i'd say it is another must have. But sadly it's damage bonus completely vanishes after activating Arbeno's might. More than that, if might has rank III, and battle prayer rank I, activating battle prayer AFTER Arbeno's might lowers your DPS even more, making it just a useless mana draining skill. Suggestion: as already said, let it stack. And, at last, guardian wolf. Perfect for mid levels, no suggestions (except of maybe giving the wolf a backpack, which might not be possible, heh). Also wanted to say about the retribution skill: it looks like the cost has increased from 2/2 to 2/3. Well, i maxed it after level 15, but for 15+ levels all undead enemies become too easy for clerics, and low levels can't afford spending SP because of another passives. Maybe making it 1/2 could bring more balance. That's all, sorry for poor english.