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New Class: SIDEKICK
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<blockquote data-quote="Apocalypse" data-source="post: 71640" data-attributes="member: 29448"><p>"Yes, officer. That's the person right there."</p><p>[automerge]1669849063[/automerge]</p><p>[USER=33101]@Cryf[/USER] Do a run with a kill count of zero? Could be super fun! Let me think about it a bit...</p><p></p><p style="text-align: justify">There are lots of quests that don't involve killing. Gold and many items can be stolen from chests. But it's not possible to complete the game without murdering at least a few poor monsters. <em>We'd need to count how many kills are necessary, and allow for a maximum kill count. </em><strong>What if we allow for a maximum kill count equal to number of completed quests? </strong></p> <p style="text-align: justify"></p> <p style="text-align: justify">Rogue obviously have fun skills for this: <strong>Sprint</strong>, <strong>Stealth</strong> and <strong>Smoke Bomb</strong>. But there's a minor problem: when an enemy swarm surrounds us, we become trapped. If we can't kill them to escape, the only way to break free is with "movement" skills like the rogue's <strong>Kick</strong> or the warrior's <strong>Bash</strong>, <strong>Charge</strong> or <strong>Whirlwind</strong>.</p> <p style="text-align: justify"></p> <p style="text-align: justify">If the only way to gain XP is by completing "non-violent quests", the maximum possible level would be very low. My suggestion is this: create a challenge with a different goal than beating the game. Pick a more realistic goal! Like, for example, collecting a list of Family Heirlooms (the rings from Townhall Quests), and put them in the chest by the Bandit King's throne to become Seventh House boss or whatever loll. Or collect the Books from Townhall Quests and put them at the feet of Laughing Deer after completing his quest to become "Enlightened", "One with Nature" or something lol. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p> <p style="text-align: justify"></p> <p style="text-align: justify">Edit: Just thought of a simple set of goals that could be very fun: <strong>WARDED MAN CHALLENGE</strong>: Learn all <strong>6 Ward Skills</strong>, with a <strong>kill count equal to or less than your number of completed quests</strong>.</p> <p style="text-align: justify"></p> <p style="text-align: justify"></p> <p style="text-align: justify">I did an "alternate goal" challenge like that, you can check it out for ideas: <a href="https://exiledkingdoms.com/forum/index.php?threads/mage-challenge-the-loreseeker-school-for-nerds.18564/" target="_blank">THE LORESEEKER CHALLENGE</a>. Tell me if you're serious about building the challenge, we'll put it on the Compendium page!</p></blockquote><p></p>
[QUOTE="Apocalypse, post: 71640, member: 29448"] "Yes, officer. That's the person right there." [automerge]1669849063[/automerge] [USER=33101]@Cryf[/USER] Do a run with a kill count of zero? Could be super fun! Let me think about it a bit... [JUSTIFY]There are lots of quests that don't involve killing. Gold and many items can be stolen from chests. But it's not possible to complete the game without murdering at least a few poor monsters. [I]We'd need to count how many kills are necessary, and allow for a maximum kill count. [/I][B]What if we allow for a maximum kill count equal to number of completed quests? [/B] Rogue obviously have fun skills for this: [B]Sprint[/B], [B]Stealth[/B] and [B]Smoke Bomb[/B]. But there's a minor problem: when an enemy swarm surrounds us, we become trapped. If we can't kill them to escape, the only way to break free is with "movement" skills like the rogue's [B]Kick[/B] or the warrior's [B]Bash[/B], [B]Charge[/B] or [B]Whirlwind[/B]. If the only way to gain XP is by completing "non-violent quests", the maximum possible level would be very low. My suggestion is this: create a challenge with a different goal than beating the game. Pick a more realistic goal! Like, for example, collecting a list of Family Heirlooms (the rings from Townhall Quests), and put them in the chest by the Bandit King's throne to become Seventh House boss or whatever loll. Or collect the Books from Townhall Quests and put them at the feet of Laughing Deer after completing his quest to become "Enlightened", "One with Nature" or something lol. :) Edit: Just thought of a simple set of goals that could be very fun: [B]WARDED MAN CHALLENGE[/B]: Learn all [B]6 Ward Skills[/B], with a [B]kill count equal to or less than your number of completed quests[/B]. I did an "alternate goal" challenge like that, you can check it out for ideas: [URL='https://exiledkingdoms.com/forum/index.php?threads/mage-challenge-the-loreseeker-school-for-nerds.18564/']THE LORESEEKER CHALLENGE[/URL]. Tell me if you're serious about building the challenge, we'll put it on the Compendium page![/JUSTIFY] [/QUOTE]
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