Ah yeah i forgot about the house i havent tried buying one yet. So aadons not as good as hirge for gossip? Was never even gonna use her didnt know the benefit. And huh mage is an easier class? Dude who told me about this game a few years ago swore warrior was… guess he never checked this forum…. So much to learn here so im not repeatedly dying again and again because… i DO want the game to be legitimately difficult but if i cant pass things and spend hours just repeatedly dying wth no progress it just kills the fun
Mage is easier for me lol
That will be heavily dependant on your playstyle and on your skills. Therefore, each person will have their own favorite class and build.
I just found Mage to be all round up in every single possible aspects. It has good combat capabilities -
if you decide to go with Staff - because you'll naturally invest some into Agi, thus increasing both damage and armor. It will have good Perception, because you'll invest heavily into Int, and even investing little in Awa (mine has only 2), you get +2 with Amulet of Dark Whispers. So I have actually Awa 4, which also gives me +2 damage and +1 armor. My Agi is 4 (5), so it's another +5 to both. And my Int is 7 (9), going to 8 next lvl, with Staff Mastery 4, that's +20 damage and a ton of Mana. I also invested into Per as a secondary source of mana, I have Per 4. Int adds +5% perception and disarm traps every 2 lvls, thus by Int alone I both detect and disarm most of them. When adding Agi and Awa, my Mage is a natural dungeoneer. And I dont even need to worry about traps because of Mage Armor, but I still try to disable as many as possible in order to not take risks in case I need to run during fights, so my high Disarm chance helps save the mana from Mage Armor. And this combination turns dungeons A LOT safer.
This is one of the reasons I favored Mage so much. Other than that, I built Elementalist, so I have powerful spells to deal with crowds, besides a heavy damage from the staff.
Other than that, right now there are no skill checks I cant pass.
The downside is that it is super squeash, but now I have End 4, Str 2 and some good items, and with Mage Armor 3 that gets a lot easier.
So, those are the strenghts of a Mage. But really, each class has their ups and downs. Rogues for example can do incredible things and kill bosses you'd have no businesses dealing with, if you play they right. Clerics are very hard to lose, unless you face someone you should REALLY not be facing that can KO you a single hit (in which case you just simply wont have time to drink a mana potion), or if you get paralized for enough time. And warriors are perhaps the best round up class, but lack "dungeoneering" capabilities (they are not ideal for dealing with traps or finding secret doors).
All of those are also a matter of optimizing your character with the proper companion, using the right companion to highlight your strenghts while minimizing your weaknesses.