Exiled Kingdoms is complete and with no planned updates. This is not an MMO with a suscription.
Updates may happen at some point, but it will depend on many factors, technical, creative, and others.
Hi David,
I noticed in the games world

map.
There are several tiles at the far north.
These mountains north of the Thyr and west of deepfrost.
You could add an extensive area.
A hidden door/gate near the alter in deep frost.
That can only be accessed with a magic key.
A key similar to the quest: “Web of Terror”.
This key could be found or purchased near or in Icemist: your choice, your game.
After unlocking the hidden magical gate.
You can enter a cave system that leads both up and down.
The upper path would lead to another winter

land far in the mountains.
With ice elementals and a castle

off in the distance.
The castle would be mostly abandoned except for a crazy wizard nearly as old as Myros him self.
Though his mind is greatly deteriorated.
He is still powerful, and can enchant weapons with elemental abilities.
Using fire

salts, sparkling

powder, and living ice

.
With the only way in through a sewer grate that has long since rusted away.
Through out the castle are numerous books

that go in to great detail about the Empire, the Tolassians, The Andorian Empire, and who the actual priest of Tol was.
On the lower path in the cave:
It would lead down to several levels.
Each with their own elementals and portals to those elemental planes.
Earth, Ice/water, fire, lightning (magnetic distortions and gravitational fluctuations) could be fun to see your players squirm with the difficulties.
Each level would have an element, a path leading up or down, a portal to an elemental plane, and each plane would have an unusually powerful boss near the end of that map. (When the player has exhausted all those valuable healing surges.
Also you could prevent teleportation out of the areas.
Let’s say due to elemental tidal forces being to powerful.
The last level would be a pit of the dead.
From the castle

be hind a secret door.
Is a vertical tunnel that leads from the mad mages

study straight down to this level.
Falling from here would drop the players HP and the companions to 1 HP.
Starting in the center of a maze full of the undead, teleportation runes, traps, and respawning combatants, plus a constant toxin effect that slowly drains HP.
Climbing

back up would require massive strength or agility points.
With a demon lawyer that prevents the mad mage from dying. (Similar to the Abbot in the Abby)
With a powerful undead Dragon that guards the way out.
Holding a relic from the age of Tol in a chest.
What could it be? (A weapon, an item of unimaginable power, or a key to something more sinister) your the game master, you decide.
Even if the game is complete.
There is still plenty that could be added to it.
How did the gods come to be?
Who created the dragon races, and is there a dragon god that still lives and can manipulate time and events?
(Time Dragon) the great watcher
What secrets does it know?
Are there great earth eaters (purple worms from D&D)

deep underground and is there an under dark?
What kinds of creatures would reside so far underground?
What exactly did Myros do to gain so much favor with the empire?
And how exactly did it all tie in with the Tolassians?
Surely this isn’t the end of the game.
Even if it is the end of the main story.
I do Truely believe that you could easily make more content.
Even if I had to pay a little extra for it.