My thoughts after one year of Exiled Kingdom

Kyoji

Active member
Joined
20/10/2022
Messages
113
After my first year of playing this game I would like to share my thoughts about this experience .

The cool things :
1' the free roaming action gameplay in old style graphic Is pure poetry , really .
2' The system based on classes and skills , actually tastes good and allows some strategy work .
3' Quests that you could repeat for getting other Exp and some allows to craft things too.
4' Companions system Is done enough well .
5' Events along the road like travelling merchants and other things.

The things I felt not cool at all ( and some opinion about how to improve them ) :

1' the raising costs of the services of NpC who reset things like skills - attribute points and sorta ... really It gives you the feeling that you are not totally free in your PG customization and makes you almost forced to always peek the Wiki and Plan / over Plan your build set up , more over if you already used those services various times you need to go for Gold grinding ( actually I touched something like 22 000 gold coins the last time ) .
About this thing , the only suggestion I could give Is to place a fixed reasonable price wich will be Always the same , in this way players could customize their build with more relax being free to adjust and re adjust it as they feel more convenient .
2' Guilds are cool ok but , at the actual state of the art , they appeared to me not so lively , in my opinion It could be helpful to add a random quest generator wich gives different type of quests based on the Guild type ( ... and to extend this also for the Royal Seekers and the Golden Hand , could be fun ) .
 

Kakost

Well-known member
Joined
06/12/2022
Messages
417
After my first year of playing this game I would like to share my thoughts about this experience .

The cool things :
1' the free roaming action gameplay in old style graphic Is pure poetry , really .
2' The system based on classes and skills , actually tastes good and allows some strategy work .
3' Quests that you could repeat for getting other Exp and some allows to craft things too.
4' Companions system Is done enough well .
5' Events along the road like travelling merchants and other things.

The things I felt not cool at all ( and some opinion about how to improve them ) :

1' the raising costs of the services of NpC who reset things like skills - attribute points and sorta ... really It gives you the feeling that you are not totally free in your PG customization and makes you almost forced to always peek the Wiki and Plan / over Plan your build set up , more over if you already used those services various times you need to go for Gold grinding ( actually I touched something like 22 000 gold coins the last time )
I actually wouldn't want to have it be a fixed cost. I prefer it this way. The possibility of resetting your char enables you to go over vastly different builds, which can be used to optimize certain parts of the game - AKA min/max to the highest degree possible. I think it's preferable to not let this go too crazy, otherwise one could just keep having tailored chars for every single dungeon they crawl into. The way it is, you already can design one char for the early/mid game and another completely different for the late/very late game (AKA design one char ideal for Ark, SoH and ToA).

In fact, that's not even a feature that is indispensable for the game, usually you would have to do with what you have, but alas it is there in case you have a change of heart. I don't like to have this feature being prone to abuse, and most of the time I won't even use it at all.
2' Guilds are cool ok but , at the actual state of the art , they appeared to me not so lively , in my opinion It could be helpful to add a random quest generator wich gives different type of quests based on the Guild type ( ... and to extend this also for the Royal Seekers and the Golden Hand , could be fun ) .
Random quest generation is not really a thing for this game, and I understand why David chose so. This is a game with a beginning, a middle and an end, and I like it that way, pretty old school. It is not some Skyrim where after doing the main quest, you do all guild quests, then you do all the civil war quests, then you do all the Daedra quests, then you do all the pointless minor quests, and then after doing every possible single thing in the game you just keep exploring and boringly killing bears in the wild and doing pointless random quests out of pure boredom for hundreds of hours... No, EK has a story to tell, you follow that story and then it ends. And it's perfect in this way. I don't think this game would have any kind of gain by having endless random quests added to it.

But you can replay it thou, tests new classes and new builds, this game's replayability is immense and far from being boring at all.

That's just my opinion thou, and to which their own.
 

Kyoji

Active member
Joined
20/10/2022
Messages
113
You know , actually the Quest of the lady statue in Icemist , appeared like a Daedra Quest to me ... And nothing to complain about It by my side .
Anyway ... I think a random quest generator for Varannari could be nice or at least a way for increase the reputation with them , maybe a Little bit once in a while but constantly ( After all those Wolf pelts sold to them , I really sense as weird that I have to study the Wiki just for a 25 of rep with them , oh and by the way, Beastmaster skill still Is not present in the Wiki ).
Now talking about reputation , It would be nice if the Towns where you have hight rep would give you some gifts sometimes or at least a tangible sign of appreciation.
Anyway , I Just realized one thing, that could be worthy to be changed : more goods and more rarities for travelling merchants ... .
 
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