Things I would suggest to be added/tweaked
First off, I REALLY like the game and the attention david has given to it. It clearly is a creation of love and not just a simple "blow out an app to make some quick cash" like so many are.
So here are a few things
Vaults:
As of now, if you have more than one vault purchased, you have to exit out of the town hall, then reenter to access the next one. How about an exit to the vault screen from viewing your items rather than exiting back to the city. Or better yet, make the vault "add" the new storage space so you can access/view all of it at once.
Hit log:
I would like to be able to see the effects "stun/knockback/critical/flanked/duel" etc in the hit log. Sometimes when mobbed, its really hard to tell what is happening to who. I would like to be able to tell that bad guy X was stunned by my companion or Bad guy Y is or isnt getting flank damage a bit clearer.
Trap suggestion:
How about a swinging ax/hammer that would trigger from the floor and come from the ceiling/wall
Poison darts/projectiles (worked for indiana jones)
just a few thoughts for additional variety
Character stats/skills
when making choices on where to spend trait/skill points its not easy to tell, especially for a new player, how much each level will cost. For example if my awareness is at 2, how much will level 3 and 4 cost me each. It would be a good addition to the information pop up window.
I will add more as I think of it. Keep up the great work!
First off, I REALLY like the game and the attention david has given to it. It clearly is a creation of love and not just a simple "blow out an app to make some quick cash" like so many are.
So here are a few things
Vaults:
As of now, if you have more than one vault purchased, you have to exit out of the town hall, then reenter to access the next one. How about an exit to the vault screen from viewing your items rather than exiting back to the city. Or better yet, make the vault "add" the new storage space so you can access/view all of it at once.
Hit log:
I would like to be able to see the effects "stun/knockback/critical/flanked/duel" etc in the hit log. Sometimes when mobbed, its really hard to tell what is happening to who. I would like to be able to tell that bad guy X was stunned by my companion or Bad guy Y is or isnt getting flank damage a bit clearer.
Trap suggestion:
How about a swinging ax/hammer that would trigger from the floor and come from the ceiling/wall
Poison darts/projectiles (worked for indiana jones)
just a few thoughts for additional variety
Character stats/skills
when making choices on where to spend trait/skill points its not easy to tell, especially for a new player, how much each level will cost. For example if my awareness is at 2, how much will level 3 and 4 cost me each. It would be a good addition to the information pop up window.
I will add more as I think of it. Keep up the great work!