my suggestions (things Ive noticed)!

mfp4073

Member
Joined
27/07/2016
Messages
24
Things I would suggest to be added/tweaked


First off, I REALLY like the game and the attention david has given to it. It clearly is a creation of love and not just a simple "blow out an app to make some quick cash" like so many are.

So here are a few things

Vaults:
As of now, if you have more than one vault purchased, you have to exit out of the town hall, then reenter to access the next one. How about an exit to the vault screen from viewing your items rather than exiting back to the city. Or better yet, make the vault "add" the new storage space so you can access/view all of it at once.

Hit log:
I would like to be able to see the effects "stun/knockback/critical/flanked/duel" etc in the hit log. Sometimes when mobbed, its really hard to tell what is happening to who. I would like to be able to tell that bad guy X was stunned by my companion or Bad guy Y is or isnt getting flank damage a bit clearer.

Trap suggestion:
How about a swinging ax/hammer that would trigger from the floor and come from the ceiling/wall
Poison darts/projectiles (worked for indiana jones)
just a few thoughts for additional variety

Character stats/skills
when making choices on where to spend trait/skill points its not easy to tell, especially for a new player, how much each level will cost. For example if my awareness is at 2, how much will level 3 and 4 cost me each. It would be a good addition to the information pop up window.

I will add more as I think of it. Keep up the great work!
 

feldon

Loreseeker
Joined
18/04/2016
Messages
1,352
1. Oft mentioned issue. David has plans to adjust this mechanic, its just a matter of on what version. For now, finger cardio.

2. Solid. Battle log has quite a few tweaks needed, and this would be a nice addition.

3. +1. Guessing its more an issue of the effects and graphics. I know David has/d recruited some artistic help, so maybe they can crank out some varied traps.

4. It is mentioned on the wiki, but a few extra in-game help tutorials wouldn't hurt. Will add this to my current listing of lesser known mechanics.
 

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