My build

Armaxor101

New Member
Joined
09/08/2022
Messages
1
Warrior:
Lvl 16

Traits:
Str:6+1
End:4+1
Agi:0
Int:1
Awa:1
Per:3

Skills:
Two handed expert 3
Charge 2
Cleave 2

Extra recovery 2

Advanced:

Body development 3
Heavyhand 3
Duel 1


Is this good for a lvl 16?
 

Atomos

Active Member
Joined
14/09/2017
Messages
693
Location
Lądek-Zdrój

Prepare to be assimilated xD

Yep, your build looks pretty good. Many 2h warriors also get Fury 3 and Battle Rage for protection of their minds. You might look into it 😉
 

VDX_360

Staff member
Moderator
Joined
20/01/2017
Messages
6,128
That's a pretty solid build.

Every build has pros and cons so any discussion about possible options is not intended as criticism.

Fury might be worth adding to your skills. The damage boost is quite impressive, and sets you up for learning Battle Rage. Battle Rage can break being stunned / paralyzed, which is really nifty. See the Hirge-Fury note at the end.

Whirlwind might be worth adding. It does less damage than Charge, but tends to be much easier to use. Whirlwind hits all enimies around you, and doesn't move you. Charge can be hard to hit, opens you up to flank attacks as you run past, and can sometimes get you into trouble rather than out of it. Note: I like both skills and encourage 2-H Warriors to get at least Level 1 of each.

Extra Recovery are nice, but have odd return. In the early game, extra recovery doesn't actually give that much HP. In the end game, it gives a lot of HP but health potions are basically unlimited by the end of the game. Extra Recovery helps a lot with the longer dungeons, including the end game dungeons so it remains useful all game. Just pros and cons.

Consider getting AWA 3. That helps with finding traps, gives one more point of defense, and will set you up for some quest options.

Companion Notes:

Gris pairs well 2-H warriors to make an offensive team. Give her a shield so she can take more frontal damage while you flank a boss. Give a 2-H sword and watch her stun her enimies. Either works well.

Adaon: .... .... Okay, fine some player like him to help find traps.... That's all I'll admit.

Hirge: Give Hirge a shield and Heal 3 and just use her as a walking HP supply. She does okay with a 2-H weapon, does hit-or-miss with active skills (she likes to use Might on all the wrong times). She does better with 2-H maul but will use more of healing power on herself.

Note: The Fury-and-Hirge issue.

Fury triggers at or below 35%. Hirge Heals at less than 50%. Thus Hirge will heal you before you trigger Fury. That means you'll only use Fury for brief moments when you get hit really hard, or when Hirge is out of mana (or dead). Fury is still nice to have when you are desperate, but it means you won't be able to get as much as you could out of Fury.


Again, this is just a discussion.

If you like the way your build is playing and are progressing through the game, feel encouraged to keep at it.
 

stonedwolf

Loreseeker
Joined
06/02/2019
Messages
1,163
Adaon: .... .... Okay, fine some player like him to help find traps.... That's all I'll admit.

The other thing he does nicely is give some assistance to a warrior without being the main fighter, especially if he is set as an Archer with a fast bow (Jester, Wyrmslayer, Recurve) laying down a 7% stun chance. Pair that with a player's 10% stun chance from 2H Expert and you have good ranged support.
 

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