Mob spawn time i feel is way to quick espically if ure trying to escape a dungeon or area with low hp no pots no emergency heals so i suggest 24hr In game time on casual and normal 12 hour n hard 6 hours would be awsome
I encounter thwm quite often its 9min real life timeAzog":1mqrmudx said:Way too quick, what do you mean? Mobs respawn after 12 hours wich is fair enough. I never encountered respawned mobs unless i rested at the inn.
i have been having trouble with troll dungeon im trying to farm ice mauls for me n my cleric to go into cauldron and i go in fight rest9re fight more restore again and by time i come back out to go town so many trolls in the ferns have respawned and i barely have enought money to buy return scrolls ;^; and by than i have no restores or barely any healthfeldon":z49za6am said:Agree with Azog. There are currently one two dungeons I can think of that actually take the full 9 minutes (real time) to clear and I have to be mindful of exiting. In only one (Jabal Grotto) can you not use a recall scroll. And in this game, entering an unfamiliar dungeon w/o a recall scroll is just asking for trouble.
feldon":37ko0puh said:So a couple things then:
1. Fens is meant to be tried at level 10-12, Cave 13-14. If you are below this, then it makes sense you'd struggle. A good clear of the Fens should net you way more than the cost of a recall scroll. If you are pounding potions to stay alive, you should wait a bit.
2. If you only care about the loot from the cave, a good way to save recoveries and potions is to blitz thru the fens w/o stopping. You may take an errant hit or two and your comp will be wrecked but you'll have all your recoveries. Do what you can in the cave and then recall out.