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Exiled Kingdoms
General Forum
Miscellaneous tips, observations, questions.
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<blockquote data-quote="VDX_360" data-source="post: 67711" data-attributes="member: 2651"><p>A Level 26, you're in the Super Build category. The game should be pretty easy. </p><p></p><p>Don't forget about elemental resistances. They make a huge difference, esp when going against enemies that deal exclusively elemental damage (like death attacks).</p><p></p><p>There are a few group fights that are much easier when you learn to use combat tactics. Luring one or two out a time, or using doorways to narrow the fight are all useful tactics.</p><p></p><p>An Adamanite Greataxe would only duplicate the Adamanite Greatsword. It would be odd to try to have it have a different damage range given the weapon's primary purpose is for killing outsiders (Parasites and snowboys alike ). </p><p></p><p>Clerics don't get an Adamanite weapon, but they do get the Maul of Terror and an Arc Hammer.</p><p></p><p>The Developer made a comment some time ago where he didn't want the equipment options to be the same predictable menu across all classes and builds. So classes / builds will get weapons that have range of usefulness. </p><p></p><p>Clerics often got the short end of the weapon choices but they got Might, which is quite powerful.</p><p></p><p>Of course, the End Game will have the best End Game weapons. What else would you expect to find them?</p></blockquote><p></p>
[QUOTE="VDX_360, post: 67711, member: 2651"] A Level 26, you're in the Super Build category. The game should be pretty easy. Don't forget about elemental resistances. They make a huge difference, esp when going against enemies that deal exclusively elemental damage (like death attacks). There are a few group fights that are much easier when you learn to use combat tactics. Luring one or two out a time, or using doorways to narrow the fight are all useful tactics. An Adamanite Greataxe would only duplicate the Adamanite Greatsword. It would be odd to try to have it have a different damage range given the weapon's primary purpose is for killing outsiders (Parasites and snowboys alike ). Clerics don't get an Adamanite weapon, but they do get the Maul of Terror and an Arc Hammer. The Developer made a comment some time ago where he didn't want the equipment options to be the same predictable menu across all classes and builds. So classes / builds will get weapons that have range of usefulness. Clerics often got the short end of the weapon choices but they got Might, which is quite powerful. Of course, the End Game will have the best End Game weapons. What else would you expect to find them? [/QUOTE]
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