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Misc Ideas

Kuratha

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Joined
12/02/2017
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169
*Scrolls of wisdom -> applies to all
*Using roads/paths -> grants +% increase to base run speed
**Or have a general skill ->Long-legged: increases base run speed
*Button that calls companion to you (e.g. you tell companion to stay, you run off somewhere and get attacked, you push button and your companion will start running to you rather than the auto-teleport if he/she gets out of range)
*New random encounter -> (Mob_Name) Ambush
*Armor set bonus's -> for wearing the entire set
*Add -> Scroll of Teleport (City_Name)
*Making quest items for Townhall quests 'special' -> so you can't accidentally sell them
*
 

VDX_360

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20/01/2017
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2,625
One of the challenges of faster moving speed is it can throw off the balance of the game. Simply dash in, dash out. Road based speed could avoid that issue as it would only work on designated roads rather than dungeons or wild parts of the map.
 

Kuratha

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Moderator
Joined
12/02/2017
Messages
169
VDX_360":1kudvhuv said:
One of the challenges of faster moving speed is it can throw off the balance of the game
This post will be cumulative. Keep up the good work!

Yeah, I've realized that for some of the slower enemies. You can actually move away right as they attack, basically dodging the actual attack as the swing/attack animation takes place before. This seems to occur more often with larger enemies but that makes sense (more time to dodge).

I'd thought maybe implementing the speed skill only non-combat times but that'd be way to much effort and too many possible bugs/exploits. Def would like to see a possible road-work speed increase. :D

More ideas to come~!
 

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