Minor continuity suggestions...

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1. A couple random spawn points on the bluemist next to the settlement with about a 1% chance each of spawning 1d3 gold pieces would do nothing to change the gameplay, but a fair bit to increase immersion.

2.
Amarisa : "this cell doesn't have an anti-magic rune, like yours."
Me : Casts mage armor.

Neither of these is earth-shatteringly important. Mage armor does continue when the game transports you without you changing areas by your own action, btw. (And props on summoned sparklings crossing area boundaries.)

(also, both "turn off passive skills" and "cast from character screen" would be immensely helpful. mage barrier insures you will never have armor when facing trolls, for instance)
 
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DavidBVal

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Please stay civil. Indeed development is considered complete for nearly 2 years now, but that's no reason to start forum wars.

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