RougeRogue
Active member
- Joined
- 16/04/2017
- Messages
- 127
Hi all,
I've been engrossed in this excellent game for about 90 hours in total (where did all the time go?) and over time there have been a few ideas that have popped into my head, which could be dealt with in one simple way, by introducing a Merchant guild.
Merchant guild:
* They could provide more storage vaults
* You could hire a porter (swamp donkey) to carry all your loot, like a new companion.
* Provide new encouters on the road. i.e you have to protect a caravan from attackers
and if you defeat all the enemies before the caravan guards die you get
reputation/random loot/gold etc...
New missions:
* An idea could be to escort a caravan from town A to Town/Outpost B
or vice versa (Outpost require travel off roads so danger/reward is higer) like the
encounter, you fail if all the guards die.
I think this could make the hiring of adventurers more appealilng, as they would be
another handy meatshield :twisted:
* You have to transport a rare ingredient by foot, facing roadblocks/waves of
increasingly stronger opponents. This could be an open ended mission that could be
completed by sneaking past your pursuers, if you choose to go that route, rather
than hacking a way through. Just dont get caught or all the enemies spawn onto
you!
Markets:
* The most interesting to me; merchant guilds could provide a regional market for
crafting type ingredients.
This would be separate from the weaponsmith/alchemeist traders.
As an example; Vorator eggs would be cheapest to buy/sell in Fogas and Nivarian
but most expensive in New Anthur.
I think this would provide players with even more incentive to travel and explore
while providing a trader playstyle for early money or as respite from the bloodletting.
These are just rough ideas, and all could be expanded. In particular, missions could include ingredient finding or even human trafficking, if you went the undeground guild route.
So with all that said, thanks to those that read to the end and thanks to Mr Ballestrino for creating such an enjoyable game.
I've been engrossed in this excellent game for about 90 hours in total (where did all the time go?) and over time there have been a few ideas that have popped into my head, which could be dealt with in one simple way, by introducing a Merchant guild.
Merchant guild:
* They could provide more storage vaults
* You could hire a porter (swamp donkey) to carry all your loot, like a new companion.
* Provide new encouters on the road. i.e you have to protect a caravan from attackers
and if you defeat all the enemies before the caravan guards die you get
reputation/random loot/gold etc...
New missions:
* An idea could be to escort a caravan from town A to Town/Outpost B
or vice versa (Outpost require travel off roads so danger/reward is higer) like the
encounter, you fail if all the guards die.
I think this could make the hiring of adventurers more appealilng, as they would be
another handy meatshield :twisted:
* You have to transport a rare ingredient by foot, facing roadblocks/waves of
increasingly stronger opponents. This could be an open ended mission that could be
completed by sneaking past your pursuers, if you choose to go that route, rather
than hacking a way through. Just dont get caught or all the enemies spawn onto
you!
Markets:
* The most interesting to me; merchant guilds could provide a regional market for
crafting type ingredients.
This would be separate from the weaponsmith/alchemeist traders.
As an example; Vorator eggs would be cheapest to buy/sell in Fogas and Nivarian
but most expensive in New Anthur.
I think this would provide players with even more incentive to travel and explore
while providing a trader playstyle for early money or as respite from the bloodletting.
These are just rough ideas, and all could be expanded. In particular, missions could include ingredient finding or even human trafficking, if you went the undeground guild route.
So with all that said, thanks to those that read to the end and thanks to Mr Ballestrino for creating such an enjoyable game.