Mages accuracy in dungeons

VOSTOK

Translator
Joined
27/12/2017
Messages
37
I wanted to know if it ok or some kind of issue.
I started to have troubles since mine near first town. Then it continued in tombs caves and etc. It looks like my mage gets blinded when steps underground. Often when even enemy so close that already tryes to hit me - mage casts spells to nowhere. Like target is not locked at all. Even firespell : plays those sparklings around mage showing casting, but no fireball flyes out. I tryed to understand when it happens and looks like when there are many corners and doors around or some obstacles in one territory. But i mean fight is going on on the open territory. Enemy is not behind the corner and in a straight visibility.
This blind shooting to nowhere really bothers, cos I already died so many times because of this and passed all over again so many times, that I know when and what each monster will do. Kind of reminds me game Hitman, when have to remember movements of enemies.
Oh, and question about shooting distance.
If enemy archer/shooter shoots an arrow or magic ball it can damage on any distance even I ran away that far, that archer/shooter already not on sight. But if me casting spell/shooting some energy ball from staff sometimes it does not hit on close distances. Not reaching. I mean even target is not on a border of a screen.
May be I am doing something wrong?
And sorry for my not easy understandable English.
 

VDX_360

Staff member
Moderator
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20/01/2017
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6,276
The failed spell issue is a known issue trickling in from players. Not sure if there's an issue or if it's just how the game deals with casting a spell too close to walls etc. (Failed spell: cast a spell that uses up mana but doesn't appear.)

Range weapons attacking outside their effective range (bows, spells, want attacks etc) will graphically look like they hit but no "hit" occurs. The range system seems to give an edge to enemy attacks that can hit you from much farther away. Might be worth looking to see if there's room for improvement.
 

VDX_360

Staff member
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20/01/2017
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6,276
In the example you provide, the Mage is standing in an awkward line-of-sight spot. You're not quite lined up with the hallway to the east, and have an steep angle to the door way to the west.

It takes awhile to figure out which lines-of-sight work better for mage spells.
 

VOSTOK

Translator
Joined
27/12/2017
Messages
37
I open right door(near attack button) and straight way run back because behind this door zombies are waiting. They run in to this room and my companion starts fight with them. Does not matter where I stand - mage casts spells to nowhere. I already figured out, that it is impossible to shoot standing in doorway and not profitable to shoot in to doorway(possible but takes too long time to find propert position. No logic found) so I am trying to avoid this.
 

DavidBVal

Developer
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Administrator
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28/02/2015
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7,584
This happens because of a limitation on how collisions are handled in the game. The priority has always been simple collision checks that are efficient on a mobile, but it seems to be causing a few oddities. I'll try to make it better in future updates.
 

Xen

Loreseeker
Joined
13/03/2017
Messages
624
Is it possible to increase line of sight at least three cells in front of the pc? What I mean is extend the line of sight aside from the linear line of sight, because sometimes enemies change their line when chasing you so the tendency is when you cast a spell it is automatically negated.
 

Loggy

Member
Joined
29/11/2016
Messages
27
also at times can be hit from mobs just off the screen, and companion will just stand there in the corner and get hit and not attack, even if mob is near the line of sight.
 

RougeRogue

Active member
Joined
16/04/2017
Messages
127
I've been struggling with the same thing.

Also is an issue where the mage will try to fire spells through walls at enemies in other rooms rather than at enemies in the room with you.
 

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