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General Forum
Mage for beginner
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<blockquote data-quote="VDX_360" data-source="post: 72447" data-attributes="member: 2651"><p>Wand + Orb is considered more defensive. You get the defense from the Orb, and the push-back from Wand Mastery.</p><p></p><p>Staff is considered more offensive. You get some serious extra damage from Staff Mastery (INT gives damage). </p><p></p><p>So, player choice.</p><p></p><p>Sometimes the wand's pushback will interfere with your summon's fight. So a lot of summon mages go with staff. </p><p></p><p>In general, the Iron Golem is a better all-round summons. Hence the extra skill points and magic cost to summon the big guy.</p><p></p><p>BUT, Fire and Ice Golems can be situationally better. They heal from their own element, making them great front line fighters in those areas. They are also much cheaper to summon. </p><p></p><p>There are also benefits to having more than one summons. Even having one level in fire, or ice, will give you a back-up summons in case your Iron Golem gets killed or expires. There's a fight in the arena in which having a fire golem summon will be very helpful.</p><p></p><p>You can carry around a stack of summon scrolls, too. By mid-game, they're pretty cheap.</p><p></p><p>Again, player choice.</p></blockquote><p></p>
[QUOTE="VDX_360, post: 72447, member: 2651"] Wand + Orb is considered more defensive. You get the defense from the Orb, and the push-back from Wand Mastery. Staff is considered more offensive. You get some serious extra damage from Staff Mastery (INT gives damage). So, player choice. Sometimes the wand's pushback will interfere with your summon's fight. So a lot of summon mages go with staff. In general, the Iron Golem is a better all-round summons. Hence the extra skill points and magic cost to summon the big guy. BUT, Fire and Ice Golems can be situationally better. They heal from their own element, making them great front line fighters in those areas. They are also much cheaper to summon. There are also benefits to having more than one summons. Even having one level in fire, or ice, will give you a back-up summons in case your Iron Golem gets killed or expires. There's a fight in the arena in which having a fire golem summon will be very helpful. You can carry around a stack of summon scrolls, too. By mid-game, they're pretty cheap. Again, player choice. [/QUOTE]
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