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General Forum
Mage for beginner
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<blockquote data-quote="VDX_360" data-source="post: 72444" data-attributes="member: 2651"><p>You mention you like mage spells, and that's a totally valid thing to like.</p><p></p><p>But if you go the Staff + Summon route, you'll free up all those skill points to maximize your staff damage, and have a small army of summons ready at anytime.</p><p></p><p>By mid-to-late game, you'll have a decent amount of skill points to spend so don't feel pressured into given up your favorite spells.</p><p></p><p>A good Spell Mage might be the trickiest mage build to use. It requires learning the kinks of each spell, and you might have to give up some defensive skills to max out all your attack spells.</p><p></p><p>Plenty of people really like the spell mage, but it can have drawbacks in some areas.</p><p></p><p>The Staff + Summon tends to have a consistent them. Summon an Iron Golem, and safety deal devastating damage from afar. </p><p></p><p>While I'm a big fan of the Iron Giant, don't forget the situational benefits of Ice and Fire Golems. I beat a named Fire Dragon at a ridicously low level simple because my fire golem was lucky enough to stand on a fire in the fight. The fire healed the golem, the fire dragon's attack healed the fire golem. I just nibbled away at the dragon's health with a pea shooter, too afraid to move and cause the dragon to switch targets.</p><p></p><p>Also, I have a perverse joy in watching a tiny little shock imp take on two full battle droids.</p></blockquote><p></p>
[QUOTE="VDX_360, post: 72444, member: 2651"] You mention you like mage spells, and that's a totally valid thing to like. But if you go the Staff + Summon route, you'll free up all those skill points to maximize your staff damage, and have a small army of summons ready at anytime. By mid-to-late game, you'll have a decent amount of skill points to spend so don't feel pressured into given up your favorite spells. A good Spell Mage might be the trickiest mage build to use. It requires learning the kinks of each spell, and you might have to give up some defensive skills to max out all your attack spells. Plenty of people really like the spell mage, but it can have drawbacks in some areas. The Staff + Summon tends to have a consistent them. Summon an Iron Golem, and safety deal devastating damage from afar. While I'm a big fan of the Iron Giant, don't forget the situational benefits of Ice and Fire Golems. I beat a named Fire Dragon at a ridicously low level simple because my fire golem was lucky enough to stand on a fire in the fight. The fire healed the golem, the fire dragon's attack healed the fire golem. I just nibbled away at the dragon's health with a pea shooter, too afraid to move and cause the dragon to switch targets. Also, I have a perverse joy in watching a tiny little shock imp take on two full battle droids. [/QUOTE]
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