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Mage for beginner
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<blockquote data-quote="VDX_360" data-source="post: 68703" data-attributes="member: 2651"><p>Followed the in-game leads to take on the Arc after Shards of Fate. Ending up clearing the Sunken Citadel and the entire Arc in one swoop.</p><p></p><p>[SPOILER="Level 22 build"]</p><p>Traits: STR 3, END 4, AGL 4, INT 7, AWA 3, PER 4</p><p>Skills: Mage Armor 4, Staff Mastery 4, Lessor Summoner 2, Mana Surge 2</p><p>Advanced Skills: Precision Shots 1, Massive Criticals 1, Body Development 3, Arcanist 1, Fire Mastery 1, Ice Mastery 1, Earth Mastery 3, Summoner 3.</p><p>Main Weapon: Telsa Staff (staff of force as back-up)</p><p></p><p>Note1: Investing in Body Development 3 by error. I reached Level 22 in the final area of the Arc and increased Body Development thinking I needed it to be Level 3 to increase health from STR. I had the +3 STR belt with me and wanted to use it. It was nice having almost 500 HP as a mage. Went for Peaceful Ending. If going for violent end, the HP might have helped in the fight.</p><p></p><p>Note2: Had I not invested in STR 3, I would have had enough trait points to raise INT to 8.</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Game stats as Main Quest Completion"]</p><p>Didn't Grind. Didn't Rush. Tried to play at an even pace, going where in-game hints took me.</p><p>Time: 37h</p><p>Days: 95</p><p>Quests: 83/97</p><p>Town Hall Quests: 0</p><p>Secrets Found 70</p><p>Enemies Killed: 5126</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Thoughts on Build"]</p><p>No real complaints. Between Mage Armor and Body Development, this build is a bit defensive. Some of those skill points could have been used to invest in offensive abilities. But the this build did well.</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Looking ahead"]</p><p>Just did to wrap up the misc quests. Lots of area not explored. Just didn't stumble across them following the in-game prompts.[/SPOILER]</p></blockquote><p></p>
[QUOTE="VDX_360, post: 68703, member: 2651"] Followed the in-game leads to take on the Arc after Shards of Fate. Ending up clearing the Sunken Citadel and the entire Arc in one swoop. [SPOILER="Level 22 build"] Traits: STR 3, END 4, AGL 4, INT 7, AWA 3, PER 4 Skills: Mage Armor 4, Staff Mastery 4, Lessor Summoner 2, Mana Surge 2 Advanced Skills: Precision Shots 1, Massive Criticals 1, Body Development 3, Arcanist 1, Fire Mastery 1, Ice Mastery 1, Earth Mastery 3, Summoner 3. Main Weapon: Telsa Staff (staff of force as back-up) Note1: Investing in Body Development 3 by error. I reached Level 22 in the final area of the Arc and increased Body Development thinking I needed it to be Level 3 to increase health from STR. I had the +3 STR belt with me and wanted to use it. It was nice having almost 500 HP as a mage. Went for Peaceful Ending. If going for violent end, the HP might have helped in the fight. Note2: Had I not invested in STR 3, I would have had enough trait points to raise INT to 8. [/SPOILER] [SPOILER="Game stats as Main Quest Completion"] Didn't Grind. Didn't Rush. Tried to play at an even pace, going where in-game hints took me. Time: 37h Days: 95 Quests: 83/97 Town Hall Quests: 0 Secrets Found 70 Enemies Killed: 5126 [/SPOILER] [SPOILER="Thoughts on Build"] No real complaints. Between Mage Armor and Body Development, this build is a bit defensive. Some of those skill points could have been used to invest in offensive abilities. But the this build did well. [/SPOILER] [SPOILER="Looking ahead"] Just did to wrap up the misc quests. Lots of area not explored. Just didn't stumble across them following the in-game prompts.[/SPOILER] [/QUOTE]
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