- Joined
- 20/01/2017
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Overall, pure elemental staffs/wands will do more damage, especially when used against targets weak to that element.
However, pure elemental staffs/wands aren't available right off the bat for new players, and tend to have a mana cost. In addition, elemental weakness vary between monsters, so you could get stuck in an adverse situation. There are monsters that are immune to all, or some, elements.
What most players do is carry one or two elemental staffs/wand as a primary weapon with a mana-free back up option. In the early game, you can also use your mana free wand/staff as your go-to weapon, and swap to the higher damage output weapon as needed. That's one way to conserve mana.
A fire staff and a shock staff is a classic early to mid-game duo. Fire does nifty damage to most things (including ghosts and trolls), and the shock staff is mana free and has a stun chance.
Note, that is many cases, using a very powerful elemental weapon against an monster strong against that element ( >50 resist) will still have a net overall damage than trying to use a non-elemental weapon. This holds true for 2-H staffs more often than 1-H wands. The pure elemental damage is just that high.
Also, for pure elemental weapons, a critical hit increases the entire damage. For a weapon that's some physical and some elemental, only the physical will get increased. That was due to a bug in the code that got left it. It gives a nice little boost to pure elemental weapons.
However, pure elemental staffs/wands aren't available right off the bat for new players, and tend to have a mana cost. In addition, elemental weakness vary between monsters, so you could get stuck in an adverse situation. There are monsters that are immune to all, or some, elements.
What most players do is carry one or two elemental staffs/wand as a primary weapon with a mana-free back up option. In the early game, you can also use your mana free wand/staff as your go-to weapon, and swap to the higher damage output weapon as needed. That's one way to conserve mana.
A fire staff and a shock staff is a classic early to mid-game duo. Fire does nifty damage to most things (including ghosts and trolls), and the shock staff is mana free and has a stun chance.
Note, that is many cases, using a very powerful elemental weapon against an monster strong against that element ( >50 resist) will still have a net overall damage than trying to use a non-elemental weapon. This holds true for 2-H staffs more often than 1-H wands. The pure elemental damage is just that high.
Also, for pure elemental weapons, a critical hit increases the entire damage. For a weapon that's some physical and some elemental, only the physical will get increased. That was due to a bug in the code that got left it. It gives a nice little boost to pure elemental weapons.