I agree with most of it, but some of my opinions I must defend
- I really like Extra Recovery, especially on mage/cleric. And in this case, Summoner mage +(supposedly) Hirge, Extra Recovery is rather mandatory.
Mana potions cost a lot. Even Iron Golem is rather mediocre in late game, he needs a lot of resummoning/heal.
Extra Recovery actually increase your DPS indirectly, through ability to cast frequently Lightning Ball.
For example, how much will Precision Shots increase dmg (from II to III)? One extra lucky crit in like 15 hits? But one Extra Recovery, that's a bunch of free Lightning Bolts ( and a bunch of free Hirge heals of course)
- second thing, about Teleport, the scrolls are affordable end game (though 600 is not exactly cheap). But what if you teleport A LOT?
Like non stop teleporting to Freetown (to sell your stuff for more gold) then to Tower of Tremadan, then to Nivarian/New Garand to pick or stash something in the chests? The freedom to teleport whenever, wherever you want for 20 mana, isn't that wonderful?
Teleport is a standard ability in a RPG (originating in Diablo). Not having teleport while playing Warrior/Rogue in EK is rather uncomfortable for me, I must say honestly.
-and one more thing, you don't need Mage Barrier for trap protection, Mage Armor is enough for that