Lycan/Werebear/*Insert Monster/enemy* Transformation Ring

Sir ShanksAlot

Well-known member
Joined
22/03/2016
Messages
623
Hey what if we had rings that could change our sprites when equipped?

They could give flat base stats that take over your stats when equipped and earned by killing say 1000 of a specific monster type?

For Example:

Warrior A kills 1000 Werewolves and get the Lycan Transformation Ring.

Upon equipping the ring, your sprite will appear as a Werewolf, the damage is a set range unaffected by your stats or equipped weapon like 9-12 and attack speed is 12. Your armor becomes a set amount despite your equipped gear. Movement speed increases. Your resistance becomes negative to fire and spirit (amplifying damage received by those) and increases to death and cold. And all human NPC's become hostile towards you for seeing you as a werewolf.

Just a thought!
 

Sir ShanksAlot

Well-known member
Joined
22/03/2016
Messages
623
DavidBVal":2x3qwi55 said:
these ideas are fun, noted for after-1.0 enhancements

Sweet look forward to it, hope it will work. Maybe Board Troll can be the Swamp Donkey he dreamed of being.... after he kills 1000 of his own kind muwahahaha
 

DavidBVal

Developer
Staff member
Administrator
Joined
28/02/2015
Messages
7,615
He should probably go and talk to Gurr, I added a new dialogue line after his quest is completed.
 

Board Troll

Well-known member
Joined
12/04/2016
Messages
525

Swampdonkey friend fer fens make troll happee
 

Attachments

  • IMG_20160621_095336.jpg
    IMG_20160621_095336.jpg
    61.8 KB · Views: 989

Andurs

Member
Joined
28/05/2016
Messages
35
Sir ShanksAlot":2vujcdiq said:
Hey what if we had rings that could change our sprites when equipped?

They could give flat base stats that take over your stats when equipped and earned by killing say 1000 of a specific monster type?

For Example:

Warrior A kills 1000 Werewolves and get the Lycan Transformation Ring.

Upon equipping the ring, your sprite will appear as a Werewolf, the damage is a set range unaffected by your stats or equipped weapon like 9-12 and attack speed is 12. Your armor becomes a set amount despite your equipped gear. Movement speed increases. Your resistance becomes negative to fire and spirit (amplifying damage received by those) and increases to death and cold. And all human NPC's become hostile towards you for seeing you as a werewolf.

Just a thought!


It would be interesting to have a vampire status as well.

As it stands, I haven't seen much use for the day/night cycle as of yet. Perhaps after a certain time of day (in game) or after a certain number of days passes, or a combination of the two, a status effect or transformation occurs. Makes it less controlled though compared to just equipping a ring.
 

Alan_SP

Staff member
Administrator
Joined
11/01/2016
Messages
2,009
AFAIK, there's one quest where time of day is important. It may be explored farther.
 

Top