Just some ideas of mine

A Shady Traveler

Loreseeker
Joined
22/08/2017
Messages
290
Actually just 6 ideas

I know David may be now more concerned about releasing 1.0 version, but i think 0.9.1020 solved most the problems and he can "relax" now. So i decided to share some things id like to see in game. Maybe David can use some of this stuff in future updates.

1. Character background
Considering the game story, our main character is an orphan.
i mean, he was cast away by his father for safety reasons, so he must have been raised as an orphan
so, the way he was raised since childhood could explain some of his tendencies concerning traits, skills and weapons usage, in other words, his class.
Ex.: if i choose to play Warrior, his background could be an orphan who was taken to serve as a squire or trained to be a soldier or guard of a castle, until receive the magic letter, so his strong traits, wich he developed during his life, are STR, END
A Rogue was a street urchin kid who grown wandering streets, commiting robberies and schemes in order to survive until received the letter, so he developed AWA, AGI
A Cleric was raised in a monastery assisting monks in copying and cataloguing books, so his main points are INT and PER
It would appear in intro, after the player choosed his class and started game, as a picture with a small text (the same way intro is already made explaining about the empire, varannia and the magic letter, it would just be one more picture adding background of the main character). I believe it would make the plot more immersive.
 

A Shady Traveler

Loreseeker
Joined
22/08/2017
Messages
290
2. Friguld governor
I appreciated the lore about Friguld serving as a suppliyng post to the pirate counsil in Corsair Princess Islands and i would like to see Corsair Islands as a playable area (maybe if you move the islands afar from ashen cape, from H5 to I5 / I6 in Varannia map OR make it an "invisible area" like the Bathrax small isles)
So i have an idea for the outcome of the quest Snake Gang
A new quest in Corsair Islands would give the player option to help the Snake to expose the governor to the counsil with docs she retrieved in bank. Or, if player already killed her, he could defeat governor himself or choose to help him.
Maybe the player could choose to make the Snake the new governor or choose to betray her and become governor himself (the player would own the governor mansion and could collect taxes periodically).
 

A Shady Traveler

Loreseeker
Joined
22/08/2017
Messages
290
3. Mount Storme

I suppose David plans it already, but the way the villagers seemed to fear Baron Storme, i imagine him as a Vampire like Count Dracula, with vampire minions (receiving more damage with silver weapons maybe). Sice theres already werewolf, ghosts and mummy, it would fill up the gap for a vampire in the game

I already imagine Storme Castle with a Countyard and at least 2 floors. In the last floor (after fighting minions) player find key to the catacombs where Baron Storme awaits. In there player can just kill Baron and case closed OR pass INT/PER test and, instead of killing him, acquire key (or info to looker after keys) to the lair of an ancient and more powerful vampire who transformed the Baron. By killing this more powerful foe (maybe after weakning him as we do to undermother) or by making a deal (PER test) you free the Baron from this curse.
 

A Shady Traveler

Loreseeker
Joined
22/08/2017
Messages
290
4. Irossia (D13) looks like a good place to monks as in Tibet Mountais. These monks would be specialized in hand to hand combat and could teach skills to improve cleric/mage in physical combat

5. Varannia warriors in Elder Forest (C11) could be specialized in a new kind of weapon, Spear /Trident. So having good reputation would allow player to train skills that improve spear combat. And Varannia witches teach mage/cleric with also good reputation. Druids teaching new summon spells

6.Maybe Korne Forest (K7) could be a place of Elves ( unless Varanni already are EK "elves") or Ents.
 

Top