Is weapon speed 13 30% faster than weapon speed 10? How does speed work?

Schnolhamor

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05/02/2017
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I.E A two handed with 9 speed or a dagger with 18 speed.

Is the dagger exactly twice as fast?

My thoughts; No. Weapons merely 1 speed more seem to move much quicker.

Hypothesis: Perhaps the speed increases in multitudes per point?

Inquiry: Why doesn't agility effect weapon speed?
 

Sharkyinthe UK

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This is why it sometimes pays to use a weapon with a lower damage and higher speed.

Example in an agility build, a silver dagger has a higher DPS (damage per second) than a silver short sword.

Also if you have a higher speed weapon with a +5 fire damage it's going to do way more damage than lower speed weapon with a higher standard damage rating (enemy's resistance obviously only affects the +5 fire)

Though be careful as heavily armoured opponents will reduce low damage weapons to doing 1 pt of damage per hit (plus any fire/ice/poison/electricity/holy/death damage of the weapon)
 

DavidBVal

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Speed 10 = 1 attack/second

Speed 20 = 2 attacks/second

Speed 5 = 1 attack every 2 seconds.
 

IceArms

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Schnolhamor":1cutonl2 said:
I.E A two handed with 9 speed or a dagger with 18 speed.

Is the dagger exactly twice as fast?

My thoughts; No. Weapons merely 1 speed more seem to move much quicker.

Hypothesis: Perhaps the speed increases in multitudes per point?
There is a linear dependence. The thesis, presented in the form of a question in the subject header, is correct.
I agree, that the most convenient way to identify the difference of weapon speed is a percentage.
And the most effective way to realize pragmatic difference between various weapons is DPS (damage per second).
DPS = ((min dmg + max dmg) ÷ 2 + elem. dmg) × spd
For example, compare DPS of two popular Daggers: Stiletto and Troll Cleaver.
Stiletto: ((3+8)/2+5)*1.3 = 13.7
Troll Cleaver: ((5+11)/2+3)*1.2 = 13.2
It should be taken into account that nearly half of the damage from Stiletto inflicted by Death element, and in the case of Troll Cleaver the most done by physical and a few by Toxic element. (Therefore, although both are useless against Undead (tough Death and Toxic resistances), the latter useless little less than the first, because of more physical damage). Also, these both weapons have Vicious Attribute (that 1 more rank for Stlletto, means +2 more damage when less than 30% Health) and diffrent critical chance (7% vs 6%), that means Stiletto even has a little more exceeding DPS, than Cleaver.
How calculated the in-game DPS (displayed on the character sheet)? The same formula as above, but plus critical chance and damage:
CDBC (critical damage by chance) = (min dmg + max dmg) ÷ 2 × chance
For example, stat of Critical shows the next value: 6%(13-18)
Then CDBC = (13+18)/2*0.06 = 0.93 ≈ 0.9
In-game DPS = DPS (calculated from the actual damage, i.e. taking into account bonus from traits) + CDBC
P.S. For some time I plan to write a small note on this topic (weapon speed and DPS) for the wiki, and that's a reason to appear... :)
 

M3lkor

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17/05/2016
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188
Does this look right?

Code:
(({{{Min}}} + {{{Max}}}) / 2 + {{{Elem_Dam|0}}} + (({{{Min}}} + {{{Max}}}) / 2) * ({{{Crit}}} / 100)) * ({{{Speed}}} / 10)

Think it is and it's setup on the individual weapon pages now
 

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