Is Totemic Might useless?

Saphix

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With the talent Totemic Might its users (Witch or Pilgrim) enchantment stat is determined by the strength trait instead of its personality trait. It even slaps 10+ accuracy for 2h-melee weapons on top, which makes room for an interesting build: keep your personality trait as low as 3, get your WP from self-control and make your char a bulky 2h fighter that also uses magic such as animism. (animism is required for Totemic Might)
The problem: pilgrims NEED 5 personality whatsoever so its hardly possible for them to gain more enchantment from the strength stat through Totemic Might. That leaves us with the witch. Goblins and Batrax usually cant lift even a leather hat let alone a 2h-weapon. Minotaurs’ trait draw backs makes them poor witches. Humans legally cannot be witches.
That leaves only the Varannari witch to consider Totemic Might in a very niche but interesting build (traits: 7,4,5,3,3,5,6) in which she picks up the talent on lv. 3 granting her +17% enchantment while just having 3 personality. I havent tried it, but it should work out fine. However thats about as enchanty as your average Batrax charmer, who even can make use of his magic twice in a turn, while our muscular witch can only hit OR witch once a turn.
So the super specific Totemic Might leaves its only (good) target, the Varannari witch, with an enchantment bonus similar to what the common charmer already gets with his talent at lv. 1.
It would be super cool if more builds could make use of it. Maybe disable animism as a requirement for a potential bulky Varannari charmer to shine? Make it make sense for pilgrims to use it? As of now it feels too narrowed down to have fun with it.​
 

BattleLord

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Minotaurs also make good witches, specifically because "Totemic might" and later at level 5 "Arcane blood" allow you to make a STR and END focused 2H melee build, and then add the witch spells on top.
While they can only cast once per turn, they can also do things like using escape to teleport near an enemy and then just swing really hard at them with their 2H attack.
They are a good frontline warrior, who can also provide magical support when the situation calls for it.

But I do agree that I haven't seen a use for it on pilgrim.
It really feels like a skill that is designed to be used by witches.
Though that doesn't make it useless, because without it, Varannari or Minotaur witches would be a lot less viable.

Also, one thing to take into account is that later down the line you'll be able to combine more careers together, like you can currently already see at level 4, but it'll mainly be a really useful thing at level 7.
This opens up the options a lot more for other careers to get access to animism, and make a very strong hybrid witch/charmer build.
 

VDX_360

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Totemic Might seems better fitted for later game progression than current content.

I see Totemic Might builds being a little slow in low levels, and gaining a lot of power at higher levels.

I agree, it seems more suited to Varnarri witches than anything else.
 

Saphix

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You guys are right. It really does work better for the Minotaur Witch than i initially thought, since you can get her to 8 STR. But for that to work out the -1 DEX drawback leaves you with the choice of just having 6 AP or 7 AP but an unimpressive spellcaster with 17 WP/ 1 SP. Both options dont look preferable to the Varannari witch. She would make an amazing use of both stonehead blessings tho.
On that note the minotaur witch starts to cry out in painful envy to the Squire who - for some twisted reason - has the meditation skill while being a shield boy, when a spiritual being like a witch cant meditate. Even the Apprentice has it. The meditation skill really works only when you get hit. But everyone who can meditate either reaaally doesnt want to get hit or - like our Squire - wouldnt know what to do with the gained WP. This makes it really attractive for the Minotaur Witch to later become a Pilgrim, especially when your party doesnt have a healer. But its still beyond me why a Witch isnt able to meditate. The only career that can make use of meditation it is the pilgrim with questionable sucsess.
 

Sir Squirrelsalot

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That leaves only the Varannari witch to consider Totemic Might in a very niche but interesting build (traits: 7,4,5,3,3,5,6) in which she picks up the talent on lv. 3 granting her +17% enchantment while just having 3 personality. I havent tried it, but it should work out fine. However thats about as enchanty as your average Batrax charmer, who even can make use of his magic twice in a turn, while our muscular witch can only hit OR witch once a turn.
So the super specific Totemic Might leaves its only (good) target, the Varannari witch, with an enchantment bonus similar to what the common charmer already gets with his talent at lv. 1.
It would be super cool if more builds could make use of it. Maybe disable animism as a requirement for a potential bulky Varannari charmer to shine? Make it make sense for pilgrims to use it? As of now it feels too narrowed down to have fun with it.​
It's absolutely meant to be for witches. It combos with their arcane blood and they are the only caster meant to be in melee.
As for stat balances.
8,2,7,4,2,5,5 For mino
7,4,6/7,3,7 ,4,3,5,5 For varinari (depending on if you want the 8th AP
And sure the batrax charmer has an easier time getting enchantment then the witch does. But the witch is able to bash skulls in when their WP runs out and is also able to siphon WP from HP of their summons. The witch is best built as a martial caster hybrid. And as a hybrid things get a bit janky.

Mediation works better for the non-witch caster then for witch because witch in more likely to get hit. As for squire they have the most expensive activatible ability in the game that isn't a spell.
 

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