Saphix
New member
- Joined
- 25/06/2021
- Messages
- 15
With the talent Totemic Might its users (Witch or Pilgrim) enchantment stat is determined by the strength trait instead of its personality trait. It even slaps 10+ accuracy for 2h-melee weapons on top, which makes room for an interesting build: keep your personality trait as low as 3, get your WP from self-control and make your char a bulky 2h fighter that also uses magic such as animism. (animism is required for Totemic Might)
The problem: pilgrims NEED 5 personality whatsoever so its hardly possible for them to gain more enchantment from the strength stat through Totemic Might. That leaves us with the witch. Goblins and Batrax usually cant lift even a leather hat let alone a 2h-weapon. Minotaurs’ trait draw backs makes them poor witches. Humans legally cannot be witches.
That leaves only the Varannari witch to consider Totemic Might in a very niche but interesting build (traits: 7,4,5,3,3,5,6) in which she picks up the talent on lv. 3 granting her +17% enchantment while just having 3 personality. I havent tried it, but it should work out fine. However thats about as enchanty as your average Batrax charmer, who even can make use of his magic twice in a turn, while our muscular witch can only hit OR witch once a turn.
So the super specific Totemic Might leaves its only (good) target, the Varannari witch, with an enchantment bonus similar to what the common charmer already gets with his talent at lv. 1.
It would be super cool if more builds could make use of it. Maybe disable animism as a requirement for a potential bulky Varannari charmer to shine? Make it make sense for pilgrims to use it? As of now it feels too narrowed down to have fun with it.
The problem: pilgrims NEED 5 personality whatsoever so its hardly possible for them to gain more enchantment from the strength stat through Totemic Might. That leaves us with the witch. Goblins and Batrax usually cant lift even a leather hat let alone a 2h-weapon. Minotaurs’ trait draw backs makes them poor witches. Humans legally cannot be witches.
That leaves only the Varannari witch to consider Totemic Might in a very niche but interesting build (traits: 7,4,5,3,3,5,6) in which she picks up the talent on lv. 3 granting her +17% enchantment while just having 3 personality. I havent tried it, but it should work out fine. However thats about as enchanty as your average Batrax charmer, who even can make use of his magic twice in a turn, while our muscular witch can only hit OR witch once a turn.
So the super specific Totemic Might leaves its only (good) target, the Varannari witch, with an enchantment bonus similar to what the common charmer already gets with his talent at lv. 1.
It would be super cool if more builds could make use of it. Maybe disable animism as a requirement for a potential bulky Varannari charmer to shine? Make it make sense for pilgrims to use it? As of now it feels too narrowed down to have fun with it.