CupcakeKitty":371dfcw9 said:
I meant hair colour like blonde, black or red. It's already in the game ; Hirge is blonde and Grissendra is red. Along with several NPCS of various haircolours.
Yes, I understood what you're asking, but you didn't understood my answer. As David said, he will try to squeeze as many sprites as he can.
In 2D engine, you need to have already rendered sprites. And each variation you can see needs to be rendered and loaded in memory to be available in game. So it means a really lot of memory is needed.
Images you see are something completely different, they are "just images", not sprites used within game.
In 3D engine, you can easily change textures on 3D object of whatever design, which means different shapes, colors and other modifications can be made and after that it is all rendered live as you play it.
If you want to understand this more, please try to learn how software works, I just tried to point out key differences.
Short answer is why it isn't possible, at the moment 3D game engine can render whatever you can imagine, but 2D engine (what EK uses) can't and this is technical restriction.