Innovative Dungeon Design

Joined
17/05/2021
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55
One thing that intrigued me a lot about this game is how some dungeons have a creative design. One is shaped like a spiral, others have three floors, and recently we got a new dungeon that is split into three separate areas. I was wondering what new type of dungeon David could add in the future, whether it's Exiled kingdoms or Archaelund, and I thought of two new types that might be interesting to the game.
Hope you like itđź‘Ť
(If something is misspelled, know that I use google translator.)

1- A dungeon or city so big that it would occupy four or five entire scenarios (the four-scene version would be a cube-shaped version, the five-scene version would have a cross or x shape). The context of a place like this could be a teleporter that took you to one of the biggest cities in Andoria, like Arthur or Myros;

2-Two or more dungeons filled with locked doors that connect through items or puzzles. To access these areas of the X and Y dungeons you will need to obtain a key located in a room full of levers (and a locked door) in Y to unlock X's door, this unlocked door will reveal a room with a second locked door with a sculpture without parts and a paper with a clue of the combination of levers to unlock the door of the Y dungeon.
The open Y-door will reveal a second locked door and a chest with one of the parts of the sculpture (the other two are hidden in secret doors). Once the sculpture is complete, X's second door will open but reveal a locked third door. When interacting with the full statue, you will have a level 3 detection check (or you can have the adaon close by) to find a button that will open a compartment with a key to the second door in the Y dungeon.
When you open the second locked door in Dungeon Y, you will see a third locked door and a chest with a magic word. This magic word will open the third locked door at X, but two bosses will appear behind you. The third and last door in X will reveal a specter, golem or other non-speaking monster. The creature must be escorted safely to a dungeon and it will open a door, it will disappear once your role is completed, if it dies the quest ends and the gate Y will never be opened again.
The contents of the last door can be whatever you can imagine, a super strong magic item and maybe a quest item;

Dungeon X sequence: Key, Sculpture and Enchantment plus bosses.
Dungeon Y sequence: Levers, Key and Npc escort.
 

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