If Freeport, Liberty, Urk-Daonassar, and ultimately, Dragon Mountains area would be available...

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IAmOdie

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I would love it if you could get these quests:

Remember Therod Nom? This guy is making a crazy bet, again. He bet he would beat the infamous Synrath Stonehorn (a new Minotaur NPC) from Liberty, a rather smart but powerful minotaur, who is known as the champion of arm-wrestling contest in all Varannar. You will challenge him, must have the STR 4 check to win, and will receive Admantite Greataxe (can be crafted by Xnaurl Steelbringer, another new NPC) as well as huge reputation boost in Liberty. This will unlock the "Muscles of Iron, Bones of Steel" Achievement. The Admantite Greataxe would be a proof for beating Synrath in arm-wrestling contest, and Therod Nom would pay you 5.000 Gold for it. But here's a twist: you may refuse to give the greataxe, Therod Nom would say he would pay more (7.000 Gold), and more gold (7.500 Gold) + his special necklace which he believed worthless (A necklace with +2 Per). Refusing it would lead Therod Nom hostile, and killing him would enable you to loot: Bluesteel Sword, a Necklace, and 10.000 Gold, but minus 10 reputation on Varsilia.

Unlockable after completing A Dangerous Bet. After defeating Synrath in an arm-wrestling contest, you will have a chat with him and he will reveal that he was a warrior blacksmith who managed to escape from the Ashen Wastes before he went insane. He would ask you escort him to Maze of Lamth where King M'Dmoo resides, and King M'Dmoo would welcome him warmly. He would reward you with Ashen Chestplate, an armor he used to wear. You, the developers, are free to make him a merchant NPC, or a special NPC that builds equipment (preferably Ashen equipment) the same way Stridsibum does.

Upon arriving on Freeport, you will hear rumors from civilians about a thief and his monkey. Once you arrived in a jungle area between Liberty and Urk-Daonassar, you will encounter a monkey stealing bananas from some Kurg apes. This will be the first time you saw some friendly Kurg apes. A distinguishable Kurg ape by the name of Harock (a Kurg NPC) will ask you to take the banana back from the monkey. Depending on your method, the fastest way is to steal the bananas from the monkey with your agility, which requires you to have AGI 4 check. This will also unlock the "I Could Steal Even From Lupin!" achievement. Alternatively, you may want to set a trap to the monkey which makes the monkey companion, Aldin (another new NPC, and yeah, you already know where this name comes from) aggressive on his dialogue (not hostile), or confront Aldin somewhere between Freeport and Liberty to have his companion to behave. Either way, after returning the bananas, you will be rewarded by Harock, and choose between a Mace (a superior version of Bone Mace) or a Maul (a superior version of Bone Maul).

Unlockable after completing Monkey Thief without making Aldin hostile, if aggressive, you can either pay him or do this quest, though you will end up doing this easy quest either way. Aldin will reveal that he used to be from New Garand farms, and reveal that he has a crush, someone who he never had the chance to confess his feeling to. He also revealed that he was one of volunteers of Royal Loreseekers in locating the Mathrisian Codex, but unlike other volunteers, he somehow ended up in the Orc Kingdom. His crush was none other than Elisse Urhad. If you tell Elisse about Aldin, who, in fact, also has feeling for him and is waiting for his return, she will ask you to tell Aldin to return as she is waiting for him. Once you tell Aldin about this, he will tell you that he and his monkey companion will retire as thieves duo, and become the guardian of New Garand farmlands. He will also reward you with a special ring he used for trading. (A ring with Gossip III)

I will write more of this. You may give your critics or suggestions until then.

MOD NOTE: Added spoiler tags to break up post. Using spoiler tags to break up posts improves the organization and readability of the forum.
 

Ipalalien

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@IAmOdie I really like it, because i like quest that related to our companion.

And for the plot hole, i think it just perfect there nothing wrong with it.

Because i cant even think to make my own quest, like yours.

Keep it coming man i like reading extra story even though its not in the game... Yet.
 
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@Ipalalien Please do tell whether you like it or not once you have finished reading it.

And do tell if there is a plot hole somewhere in the quest.
We know that david didn't add a fellow mage due to the complexity of making an AI capable of using its abilities properly. What would you say about a fellow mage who functions as an arcane knight? Have you ever wondered what he would be like?
 

IAmOdie

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We know that david didn't add a fellow mage due to the complexity of making an AI capable of using its abilities properly. What would you say about a fellow mage who functions as an arcane knight? Have you ever wondered what he would be like?
As much as I want a Mage companion, I agree it would be complex. And I'm not sure about Arcane Knight Mage or Battlemage, either. I mean, the basic skills of Mage are mostly not for Arcane Knight. Sure, Arcane Knight or Battlemage can learn how to focus their mana, summon a creature, or cast a Mage Armor, but should you be given the option to reset his/her (most likely his) skills, you can make him a normal Mage and make him learn elemental spells. All those skills for Arcane Knight are all Advanced skills. Unless it's possible to make it Basic skills for our companion only, the possibility to make him a wizard is still there, and the AI complexity will also be there if your companion becomes a wizard. It might not be more complex, but would still be a bit complex.
 

IAmOdie

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I'm still busy preparing test for my students, and prepare myself for some tests. I'm not sure when I will write the guild quest of the Three. But until I'm relieved enough from all the burdens inside my head at both works and studies, I could hardly write some long quests and the dialogues.

Still, I wrote two non-guild and non-companion quests over here, though one is still just an opening. Enjoy. 👍

In Freeport, there is an NPC, surrounded by some citizens and soldiers, who is a dealer of dices gambling. You can join in and place your bet by betting either odd or even, but you can only bet for 10 times, and place 50 Gold at minimum, and 5.000 Gold at maximum. You can also ask your companion whether to bet on either odd or even. Here's some dialogues if you ask your companion what to bet your Gold on:

Grissenda
You:
a. Odd.
b. Even.
c. Hey Grissenda, wanna join in? (First ask) / Which should I bet on, Gris? (Second, third, and so on, ask)
Grissenda: Ah, gambling. I recall my mentor, his troops, and myself used to gamble as well. I'm not that good at gambling, but I admit, I like it! (Grissenda Stats: 70% Win. 8 out of 10 bets, she will tell you which to bet on if asked)
You: Perfect! Now, should I bet on odd or even?
Grissenda: Hmm, I think it's odd/even.
Grissenda: (If her choice was right) Yes! Ah, the joyous feeling of correct guess... (If her choice was wrong) Ah, well.... Let's have another bet.
Grissenda: (No opinion on the bet) I think I'll leave the guessing to you.

Adaon
You:
a. Odd.
b. Even.
c. Hey, Adaon, wanna join in? (First ask) / What does your hunch tell me this time? (Second, third, and so on, ask)
Adaon: Heh, this guy right here is the best dealer in all of Varannar. Every of his plays based purely on luck. Ask me, I'll try my luck against him. (Adaon Stats: 80% Win. 10 out of 10 bets, he will tell you which to bet on if asked)
You: I see. Very well, test your luck: bet or even?
Adaon: My hunch tells me it's... Odd/Even!
Adaon: (If his choice was right) I knew it. Am I good, or what? (If his choice was wrong) Argh, dang it! Let's take another bet!

Hirge
You:
a. Odd.
b. Even.
c. Hey, Hirge, wanna join in? (First ask) / Hey, umm, can you help me on this one, pleeeeeaase? (Second ask)
Hirge: This is... wrong. I'm certainly against you gambling, though I won't prevent you from doing it. But why would you ask ME to join this immoral deed? (Hirge Stats: 100% Win. 2 out of 10, 4 out of 10, or 6 out of 10 bets, she will tell you which to bet on if asked. There is a chance she will tell you which to bet on in every 10 bets, but there is also a chance she will not tell you at all.)
You: Ah, come on. You can just tell me whether to bet on odd or even. That's all. The sin's on me.
Hirge: ...fine. Umm, maybe on... Odd/Even?
Hirge: (If her choice was right, well, it'll always be right, her lines would be between these 5 lines.)
1. Wha...? I... didn't expect my guess would be correct. (You can see the look of small guilt, mixed with joy, in her face)
2. ...oh, so, I was right... (smiles, and then frown) No... No! I don't feel any joy from it! Never!
3. What the...? Is this the work of fate?
4. May the Three forgive me, and you. But I'm surprised I made us win.
5. What is this feeling...? I feel pleasant, yet also guilty...
Hirge: (No opinion on the bet) No, just... No! Please, don't ask me...

The Quest will complete after you take all the 10 bets. The reward depends on how you fare on the bet.

In a shore near Liberty, you will see a drunk sailor. You can only see him in the early morning between 04:00 until 09:00. Outside of those hours, he won't be there. You will learn that he is one of the pirate crews of the Top Zealous Zephyr pirate. If Adaon is your companion, he will comment that Top ZZ pirate isn't exactly a pirate band, but more like a group of philanthropist who happens to be sailor. However, they are also known to free some slaves, especially in Freeport and Liberty, and this is why they are known as pirates. If Hirge is your companion, she will remark that the Top ZZ is not a pirate, but some Nivarian noblemen and paladins from Lamis who sail the sea to free some slaves. Or so she heard, but she herself has never truly confirmed it. You will escort the drunken sailor into a ship, and there, you'll finally see the Top ZZ pirate yourself.

The Top ZZ pirate is, indeed, a group consists of philanthropists Nivarian noblemen and noblewomen, as well as some paladins, varannar barbarians, orcish berserkers, dwarven engineers, and centaur rangers. To your surprise, the group even has a mermaid singer. The captain, Gibbons Windbeard, is a Nivarian nobleman. He will tell you that most of his crews are mostly former slaves, who were either enslaved by the Mercian Empire or the traitors or rebels to the Orc Kingdom, including the mermaid who used to be a slave in Liberty. Suddenly, upon seeing one of their crews, the one you escorted, was drunk, the captain will shout: "Blimey, scallywags, let's sing our crew a shantey!" Everyone, the humans, the varannars, the orcs, the dwarves, the centaurs, all of them would sing:

What will we do with a drunken sailor?
What will we do with a drunken sailor?
What will we do with a drunken sailor?
Early in the morning!

Way hay and up she rises
Way hay and up she rises
Way hay and up she rises
Early in the morning!

You:
a. (INT 3 and PER 3) Shave his belly with a rusty razor
All crews: Shave his belly with a rusty razor
Shave his belly with a rusty razor
Early in the morning!

Way hay and up she rises
Way hay and up she rises
Way hay and up she rises
Early in the morning!

You: (INT 3 and PER 3) Put him in a long boat till his sober
All crews: Put him in a long boat till his sober
Put him in a long boat till his sober
Early in the morning!

Way hay and up she rises
Way hay and up she rises
Way hay and up she rises
Early in the morning!

You: (INT 3 and PER 3) Stick him in a scupper with a hosepipe bottom
All crews: Stick him in a scupper with a hosepipe bottom
Stick him in a scupper with a hosepipe bottom
Early in the morning!

Way hay and up she rises
Way hay and up she rises
Way hay and up she rises
Early in the morning!

You: (INT 3 and PER 3) That's what we do with a drunken sailor
All crews: That's what we do with a drunken sailor
That's what we do with a drunken sailor
Early in the morning!

Way hay and up she rises
Way hay and up she rises
Way hay and up she rises
Early in the morning!

Way hay and up she rises
Way hay and up she rises
Way hay and up she rises
Early in the morning!

Once you finished the song, thee drunken crew will sober, and start panicking as a female orc and a male dwarf crews stick him in a scupper with a housepipe bottom, and one of the centaur crews put him in a long boat. All of the crews will laugh together at the drunken man. The drunken will panic, but end up laughing as well.


If you lead the song with the crews, Gibbons will approach you, praise your charisma, ask how you know the song, and you will say you heard it enough when sailing in New Anthur. Captain Gibbons will give you a +2 Gossip Ring and 10 Friguld rums. If you don't, the captain will just thank you for escorting his crew, and give that ring. Quest ended.
 
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IAmOdie

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Dang it. I should be writing more stories, and Hirge's, after the test. But I'm way too carried away having fun with my wife during vacation. Lol. I can't promise y'all when exactly I will finish my writings, but now that I'm no longer a teacher, but the head division of the language learning in my place, I got busier than ever before. But I will try my best to write those stories, especially Hirge's.
 
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