If Freeport, Liberty, Urk-Daonassar, and ultimately, Dragon Mountains area would be available...

IAmOdie

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Joined
26/05/2021
Messages
43
Location
Pontianak, West Borneo, Indonesia
I would love it if you could get these quests:

Remember Therod Nom? This guy is making a crazy bet, again. He bet he would beat the infamous Synrath Stonehorn (a new Minotaur NPC) from Liberty, a rather smart but powerful minotaur, who is known as the champion of arm-wrestling contest in all Varannar. You will challenge him, must have the STR 4 check to win, and will receive Admantite Greataxe (can be crafted by Xnaurl Steelbringer, another new NPC) as well as huge reputation boost in Liberty. This will unlock the "Muscles of Iron, Bones of Steel" Achievement. The Admantite Greataxe would be a proof for beating Synrath in arm-wrestling contest, and Therod Nom would pay you 5.000 Gold for it. But here's a twist: you may refuse to give the greataxe, Therod Nom would say he would pay more (7.000 Gold), and more gold (7.500 Gold) + his special necklace which he believed worthless (A necklace with +2 Per). Refusing it would lead Therod Nom hostile, and killing him would enable you to loot: Bluesteel Sword, a Necklace, and 10.000 Gold, but minus 10 reputation on Varsilia.

Unlockable after completing A Dangerous Bet. After defeating Synrath in an arm-wrestling contest, you will have a chat with him and he will reveal that he was a warrior blacksmith who managed to escape from the Ashen Wastes before he went insane. He would ask you escort him to Maze of Lamth where King M'Dmoo resides, and King M'Dmoo would welcome him warmly. He would reward you with Ashen Chestplate, an armor he used to wear. You, the developers, are free to make him a merchant NPC, or a special NPC that builds equipment (preferably Ashen equipment) the same way Stridsibum does.

Upon arriving on Freeport, you will hear rumors from civilians about a thief and his monkey. Once you arrived in a jungle area between Liberty and Urk-Daonassar, you will encounter a monkey stealing bananas from some Kurg apes. This will be the first time you saw some friendly Kurg apes. A distinguishable Kurg ape by the name of Harock (a Kurg NPC) will ask you to take the banana back from the monkey. Depending on your method, the fastest way is to steal the bananas from the monkey with your agility, which requires you to have AGI 4 check. This will also unlock the "I Could Steal Even From Lupin!" achievement. Alternatively, you may want to set a trap to the monkey which makes the monkey companion, Aldin (another new NPC, and yeah, you already know where this name comes from) aggressive on his dialogue (not hostile), or confront Aldin somewhere between Freeport and Liberty to have his companion to behave. Either way, after returning the bananas, you will be rewarded by Harock, and choose between a Mace (a superior version of Bone Mace) or a Maul (a superior version of Bone Maul).

Unlockable after completing Monkey Thief without making Aldin hostile, if aggressive, you can either pay him or do this quest, though you will end up doing this easy quest either way. Aldin will reveal that he used to be from New Garand farms, and reveal that he has a crush, someone who he never had the chance to confess his feeling to. He also revealed that he was one of volunteers of Royal Loreseekers in locating the Mathrisian Codex, but unlike other volunteers, he somehow ended up in the Orc Kingdom. His crush was none other than Elisse Urhad. If you tell Elisse about Aldin, who, in fact, also has feeling for him and is waiting for his return, she will ask you to tell Aldin to return as she is waiting for him. Once you tell Aldin about this, he will tell you that he and his monkey companion will retire as thieves duo, and become the guardian of New Garand farmlands. He will also reward you with a special ring he used for trading. (A ring with Gossip III)

I will write more of this. You may give your critics or suggestions until then.

MOD NOTE: Added spoiler tags to break up post. Using spoiler tags to break up posts improves the organization and readability of the forum.
 
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Ipalalien

Member
Joined
21/05/2021
Messages
54
I would love it if you could get these quests:

- A Dangerous Bet
Remember Therod Nom? This guy is making a crazy bet, again. He bet he would beat the infamous Synrath Stonehorn (a new Minotaur NPC) from Liberty, a rather smart but powerful minotaur, who is known as the champion of arm-wrestling contest in all Varannar. You will challenge him, must have the STR 4 check to win, and will receive Admantite Greataxe (can be crafted by Xnaurl Steelbringer, another new NPC) as well as huge reputation boost in Liberty. This will unlock the "Muscles of Iron, Bones of Steel" Achievement. The Admantite Greataxe would be a proof for beating Synrath in arm-wrestling contest, and Therod Nom would pay you 5.000 Gold for it. But here's a twist: you may refuse to give the greataxe, Therod Nom would say he would pay more (7.000 Gold), and more gold (7.500 Gold) + his special necklace which he believed worthless (A necklace with +2 Per). Refusing it would lead Therod Nom hostile, and killing him would enable you to loot: Bluesteel Sword, a Necklace, and 10.000 Gold, but minus 10 reputation on Varsilia.

- Even The Strong Needs Help
Unlockable after completing A Dangerous Bet. After defeating Synrath in an arm-wrestling contest, you will have a chat with him and he will reveal that he was a warrior blacksmith who managed to escape from the Ashen Wastes before he went insane. He would ask you escort him to Maze of Lamth where King M'Dmoo resides, and King M'Dmoo would welcome him warmly. He would reward you with Ashen Chestplate, an armor he used to wear. You, the developers, are free to make him a merchant NPC, or a special NPC that builds equipment (preferably Ashen equipment) the same way Stridsibum does.

- Monkey Thief
Upon arriving on Freeport, you will hear rumors from civilians about a thief and his monkey. Once you arrived in a jungle area between Liberty and Urk-Daonassar, you will encounter a monkey stealing bananas from some Kurg apes. This will be the first time you saw some friendly Kurg apes. A distinguishable Kurg ape by the name of Harock (a Kurg NPC) will ask you to take the banana back from the monkey. Depending on your method, the fastest way is to steal the bananas from the monkey with your agility, which requires you to have AGI 4 check. This will also unlock the "I Could Steal Even From Lupin!" achievement. Alternatively, you may want to set a trap to the monkey which makes the monkey companion, Aldin (another new NPC, and yeah, you already know where this name comes from) aggressive on his dialogue (not hostile), or confront Aldin somewhere between Freeport and Liberty to have his companion to behave. Either way, after returning the bananas, you will be rewarded by Harock, and choose between a Mace (a superior version of Bone Mace) or a Maul (a superior version of Bone Maul).

- A Thief's Dilemma
Unlockable after completing Monkey Thief without making Aldin hostile, if aggressive, you can either pay him or do this quest, though you will end up doing this easy quest either way. Aldin will reveal that he used to be from New Garand farms, and reveal that he has a crush, someone who he never had the chance to confess his feeling to. He also revealed that he was one of volunteers of Royal Loreseekers in locating the Mathrisian Codex, but unlike other volunteers, he somehow ended up in the Orc Kingdom. His crush was none other than Elisse Urhad. If you tell Elisse about Aldin, who, in fact, also has feeling for him and is waiting for his return, she will ask you to tell Aldin to return as she is waiting for him. Once you tell Aldin about this, he will tell you that he and his monkey companion will retire as thieves duo, and become the guardian of New Garand farmlands. He will also reward you with a special ring he used for trading. (A ring with Gossip III)

I will write more of this. You may give your critics or suggestions until then.
Litteraly perfect. I would like to see this in the Game.

Bravo dude, You Just Make 4 Potentially New Quest.
 
Joined
17/05/2021
Messages
45
The first and second quests are very interesting, especially the part about a minotaur who survived the catastrophe that created the gray ruins. But the third and fourth seem very easy to complete, as I believe that the freedom and freeport missions are more difficult than those in the older forest (David said that in the future he can add another insanely difficult dungeon like the sewer of horrors) . Here are some suggestions for what your missions might look like:

1- To win the minotaur, I believe that strength 6 is much better, because we may be talking about a powerful minotaur. Killing him might be an option, but he'll be a level 23 boss almost as strong as the undermother. I doubt that David creates an "adamantine axe", as it is outside the context of minotaurs, but perhaps it could be an improved version of the "axe from the depths" or "maul of terror".

2- I think that transporting the minotaur from point A to B is very easy and simple to do. To make it more interesting, our character must convince the minotaur to leave libert / freeport on an intelligence 3 or personality 4 test. The minotaur will say that he cannot leave because he left behind an important item when an enemy civilization from the kingdom of galade (a stronger version of the goblins) took over the maze where he lived (the maze is in that area between the ashen wastes and the dragon mountains), and that place can be difficult at the level of the sewer of horrors. After retrieving the item and returning it, we must go talk to King m'dmoo to accept the blacksmith, which will only happen after completing the quest "the lost kingdom".
Post automatically merged:    

3-Thief monkey's proposal is interesting. But personally, I would replace the banana with a banana-shaped relic.

4-I thought of an alternative way to fulfill your mission, but it is not friendly.
Instead of talking about Aldin with Elisse, we could "seduce his wife with our charm". This decision will make the hirge or grissenda hate us, and the aldir will try to kill us, diminishing the reputation with the varsilia kingdom and the lore keepers.
 
Last edited:

greearmstrong

New Member
Joined
04/10/2019
Messages
6
thats good plot, but don't forget about Adaon Origins story, he's 'grow up' in Freetown, maybe Developer can write some another quest for him in next update.

oh my God, i can't wait any longer. It took so long for update.

and yeah i still patience.
 

IAmOdie

Member
Joined
26/05/2021
Messages
43
Location
Pontianak, West Borneo, Indonesia
The first and second quests are very interesting, especially the part about a minotaur who survived the catastrophe that created the gray ruins. But the third and fourth seem very easy to complete, as I believe that the freedom and freeport missions are more difficult than those in the older forest (David said that in the future he can add another insanely difficult dungeon like the sewer of horrors) . Here are some suggestions for what your missions might look like:

1- To win the minotaur, I believe that strength 6 is much better, because we may be talking about a powerful minotaur. Killing him might be an option, but he'll be a level 23 boss almost as strong as the undermother. I doubt that David creates an "adamantine axe", as it is outside the context of minotaurs, but perhaps it could be an improved version of the "axe from the depths" or "maul of terror".

2- I think that transporting the minotaur from point A to B is very easy and simple to do. To make it more interesting, our character must convince the minotaur to leave libert / freeport on an intelligence 3 or personality 4 test. The minotaur will say that he cannot leave because he left behind an important item when an enemy civilization from the kingdom of galade (a stronger version of the goblins) took over the maze where he lived (the maze is in that area between the ashen wastes and the dragon mountains), and that place can be difficult at the level of the sewer of horrors. After retrieving the item and returning it, we must go talk to King m'dmoo to accept the blacksmith, which will only happen after completing the quest "the lost kingdom".
Post automatically merged:    

3-Thief monkey's proposal is interesting. But personally, I would replace the banana with a banana-shaped relic.

4-I thought of an alternative way to fulfill your mission, but it is not friendly.
Instead of talking about Aldin with Elisse, we could "seduce his wife with our charm". This decision will make the hirge or grissenda hate us, and the aldir will try to kill us, diminishing the reputation with the varsilia kingdom and the lore keepers.
1. Requiring STR 4 is literally a reference to this very game about STR 4 description: You could arm-wrestle a Minotaur, and probably win. STR 6 would be good, too, but unless it has alternative Trait check like END 4-5 or INT 4, even items that increase your Trait for Rogue or Mage that pay little attention to STR would not be enough to get it into STR 6. Killing Synrath would be a good alternative, though.
2. Perfect idea! It would be good if the setting is almost the same as Maze of Lamth, but smaller and has 3-4 levels.
3. Yes, another excellent idea, and I think getting into Aldin is what should make the quest much more difficult as he hides in a place where powerful creatures like Troll or Rexadon roaming the place. And I actually have some more quests idea about Rexadon.
4. Wait, you mean making Elisse Urhad YOUR wife, or maybe girlfriend? Or having a one night stand with her like you did Elleira? Forget Grissenda or Hirge, even I would hate you for it, lol. Anyway, killing Aldin would get you that ring, and 15.000 Gold. What do you think?
 
Joined
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Messages
45
1. Requiring STR 4 is literally a reference to this very game about STR 4 description: You could arm-wrestle a Minotaur, and probably win. STR 6 would be good, too, but unless it has alternative Trait check like END 4-5 or INT 4, even items that increase your Trait for Rogue or Mage that pay little attention to STR would not be enough to get it into STR 6. Killing Synrath would be a good alternative, though.
2. Perfect idea! It would be good if the setting is almost the same as Maze of Lamth, but smaller and has 3-4 levels.
3. Yes, another excellent idea, and I think getting into Aldin is what should make the quest much more difficult as he hides in a place where powerful creatures like Troll or Rexadon roaming the place. And I actually have some more quests idea about Rexadon.
4. Wait, you mean making Elisse Urhad YOUR wife, or maybe girlfriend? Or having a one night stand with her like you did Elleira? Forget Grissenda or Hirge, even I would hate you for it, lol. Anyway, killing Aldin would get you that ring, and 15.000 Gold. What do you think?
do you have any other quest ideas that could be in the game?
 

Exterminatus

Translator
Joined
14/05/2021
Messages
6
do you have any other quest ideas that could be in the game?
Maybe something about uncovering the true story behind the Three (we already know that they, together with Tol, were probably the four adventures who broke into the Temple of Sleepers, killing them and achieving godlike powers), but this story of the human origin of the Three is regarded a sacrilege within the church of Ilmara (you might remember the quest with the mad cleric and the frontier of Oppalan) - maybe there could be a quest where you are (finally) invited to the cathedral in Nivarian, where you confront the queen, the high-ranking bishops etc., possibly passing a few top-tier trait checks and reshaping the Church of the Three. It would be interesting to know how and why Tol was betrayed by the others, who actually built the tombs of what would later be known as the Tolassian tombs anf so on.

Also, a continuation of "Lady of the Night" could be possible (if you chose to return the heart instead of giving it to Torden beforehand), where you meet Sylarra, either kill or ally yourself with her.

Still, I must say, we should consider ourselves lucky that we got the latest update with the Elder Forest, Azeran etc., and I'm extremely grateful that David actually worked on EK a bit more, despite being busy with Archaelund.
 
Joined
17/05/2021
Messages
45
Maybe something about uncovering the true story behind the Three (we already know that they, together with Tol, were probably the four adventures who broke into the Temple of Sleepers, killing them and achieving godlike powers), but this story of the human origin of the Three is regarded a sacrilege within the church of Ilmara (you might remember the quest with the mad cleric and the frontier of Oppalan) - maybe there could be a quest where you are (finally) invited to the cathedral in Nivarian, where you confront the queen, the high-ranking bishops etc., possibly passing a few top-tier trait checks and reshaping the Church of the Three. It would be interesting to know how and why Tol was betrayed by the others, who actually built the tombs of what would later be known as the Tolassian tombs anf so on.

Also, a continuation of "Lady of the Night" could be possible (if you chose to return the heart instead of giving it to Torden beforehand), where you meet Sylarra, either kill or ally yourself with her.

Still, I must say, we should consider ourselves lucky that we got the latest update with the Elder Forest, Azeran etc., and I'm extremely grateful that David actually worked on EK a bit more, despite being busy with Archaelund.
The quest "the eye of tol" itself says why the priests betrayed the god of death. They strayed from their god's path by kidnapping, enslaving and torturing people still alive. Their fear of being punished by their god was decisive to keep the crown hidden so Tol would never wake up again, which worked for a while until our character did something with it.
 

Exterminatus

Translator
Joined
14/05/2021
Messages
6
The quest "the eye of tol" itself says why the priests betrayed the god of death. They strayed from their god's path by kidnapping, enslaving and torturing people still alive. Their fear of being punished by their god was decisive to keep the crown hidden so Tol would never wake up again, which worked for a while until our character did something with it.
Damm you're right, why did I even forget this
 

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