Alright, I am by no means a genius I'm just a player and I have played many isometric rpgs so I'm listing some features that I would like to see implemented in the future. This is not a critique on the game which I love.
1. Reborn feature: after reaching high level (20+ or whatever its going to be when game is fully completed) long quest line to restart game from scratch with either:access to a new class like a fusion between two other classes, like warrior+rogue cleric+rogue... and/or some heavy cosmetic effect like wings.
2. Pve/pvp dungeon. This would be a maze like dungeon with mobs that is accessibile by players so pvp can happen inside.
3.Keep instead of house,that needs to be defended maybe from other players. We should be able to recruit guards and manage their gear and costumize the layout.
4.possibility for ironman characters to migrate to hard (1 time only not vice versa) in case someone is bored of ironman but invested a lot of time in the character
5. Respec cost is ramping up too quickly, either keep the ramp but make respec full or reduce the cost
Concern: I'm sceptical about mana classes, with a cleric I have to choose wisely when to use skills because of mana. Offensive skills have to be optimised. Why would I ever play a cleric over a warrior? Warrior does everything better and I can always whirlwind a single mob because whirlwind is free,I can't do that on a cleric. Also while whirlwind scales with weapon, offensive spells scale with nothing so as level increases mana offensive skills are more and more inferior compared to the mana less ones. If mage is implemented he will suffer even more from this especially if his damage is even more skill dependant.
Thanks.
1. Reborn feature: after reaching high level (20+ or whatever its going to be when game is fully completed) long quest line to restart game from scratch with either:access to a new class like a fusion between two other classes, like warrior+rogue cleric+rogue... and/or some heavy cosmetic effect like wings.
2. Pve/pvp dungeon. This would be a maze like dungeon with mobs that is accessibile by players so pvp can happen inside.
3.Keep instead of house,that needs to be defended maybe from other players. We should be able to recruit guards and manage their gear and costumize the layout.
4.possibility for ironman characters to migrate to hard (1 time only not vice versa) in case someone is bored of ironman but invested a lot of time in the character
5. Respec cost is ramping up too quickly, either keep the ramp but make respec full or reduce the cost
Concern: I'm sceptical about mana classes, with a cleric I have to choose wisely when to use skills because of mana. Offensive skills have to be optimised. Why would I ever play a cleric over a warrior? Warrior does everything better and I can always whirlwind a single mob because whirlwind is free,I can't do that on a cleric. Also while whirlwind scales with weapon, offensive spells scale with nothing so as level increases mana offensive skills are more and more inferior compared to the mana less ones. If mage is implemented he will suffer even more from this especially if his damage is even more skill dependant.
Thanks.