Vaaclav
Translator
I have following ideas for quests:
1. turning of town hall quests - as some side quests may have a few different ends, also some town hall quests may turn; for example, you may decide to don't kill target (and accept reward from person you should kill to fulfill town hall quest - Mercia vs. Varannari)
2. physical evidence of fulfilling of bounty (once quest is finished, evidence would disappear)
2. more good creatures - I don't know what is planned with mirmek queen for future - but I don't see why to (only) kill all dragons; so, why to don't make them as NPC able to ask you for something?
1. turning of town hall quests - as some side quests may have a few different ends, also some town hall quests may turn; for example, you may decide to don't kill target (and accept reward from person you should kill to fulfill town hall quest - Mercia vs. Varannari)
2. physical evidence of fulfilling of bounty (once quest is finished, evidence would disappear)
2. more good creatures - I don't know what is planned with mirmek queen for future - but I don't see why to (only) kill all dragons; so, why to don't make them as NPC able to ask you for something?