Ideas for quests

Vaaclav

Translator
Joined
06/08/2016
Messages
165
Location
Czech republic
I have following ideas for quests:

1. turning of town hall quests - as some side quests may have a few different ends, also some town hall quests may turn; for example, you may decide to don't kill target (and accept reward from person you should kill to fulfill town hall quest - Mercia vs. Varannari)

2. physical evidence of fulfilling of bounty (once quest is finished, evidence would disappear)

2. more good creatures - I don't know what is planned with mirmek queen for future - but I don't see why to (only) kill all dragons; so, why to don't make them as NPC able to ask you for something?
 

ArrowsFTW

Well-known member
Joined
01/05/2016
Messages
437
Maybe a good Dragon but you have the option to fight it but its going to be really really hard
 

Vaaclav

Translator
Joined
06/08/2016
Messages
165
Location
Czech republic
Few more ideas...

Sub-quest for Secrets of the Dead:

When conjurer says that you acted against Golden hand, there could be sub-quest as alternative to giving books.

I think that there should be option to re-gain reputation with Golden hand by doing of anything more for Golden hand (than only giving books).

Currently there are only two quests touching Golden hand.

Spicing things up
Secrets of the Dead

and it is too few.

Reconstruction of Wyverntail complex:

Quest The Poisoned River seems to me a little unfinished. I think that there should be another part - reconstruction of Wyverntail complex.

I am not sure if reconstruction is fully correct word. But really, after it, there should be:

1. central room without poisonous gas
2. usable teleport
3. no elementals attacking you (unless you would attack them first)
(optional) 4. all magic barriers deactivated

Only I have not idea who should give such quest (really? :p ).
 

Petr Šuhaj

Translator
Joined
15/11/2016
Messages
43
Message delivery

I got the idea about message quest. It could be randomly obtained from town hall or from any NPC in game. You can choose, if you deliver the message to the final destination directly or you give it to the opposite faction. In fact the message could be itself a trap by forsaken or bandits or other factions with negative status with you.

I think about, that there could be possibility to open the letter without damage with higher lvl of agi or awa, sometimes there should be hidden writings so higher int needed.

In case of message about trading /supply caravan is needed high awa, agi and per - so you can create forged letter and get higher reward. :D
 

Alnath

Member
Joined
24/11/2016
Messages
37
I like the physical evidence thing for bounty quests. It's not a big deal but it adds some realism to the game, which is always nice as long as it doesn't affect gameplay too much in a negative way.
 

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