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General Forum
I need help with clergyman
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<blockquote data-quote="VDX_360" data-source="post: 57231" data-attributes="member: 2651"><p>Griss works okay with any weapon type, so it's really a player preference. </p><p></p><p>For most the game, I like Griss as a shield user as the extra defense helps her survive group and boss attacks. There are benefits of her being a 2-H user, mainly the extra damage and stun chance but I like her built as a durable knight.</p><p></p><p>Because Companions get less trait points, investing rather evening in STR and AGL helps maximize the damage output from traits. Just keep in mind that after completing her side quest (vague to avoid spoiler), she'll be able to learn a few advanced skills, including Heavy Hand, which requires a STR of 4.</p><p></p><p>Early to Mid-Game, Cleric light weapons are okay. Cleric skill Might actually gives a higher damage boost to light weapons because it's increase per hit damage. Mid-Game to End Game, 1-H Cleric weapons tend to edge out light weapons, mostly due to the Paladin Sword, Ghostbane etc. Also, enemies have higher defense in the later game, making higher damage per hit more useful.</p><p></p><p>But Clerics can swap weapon types rather easily. And if they have equal STR and AGL, than they can swap between 1-Hand weapons and Light weapons with little impact to the damage output. That gives more options for choosing the best weapon for the opponent.</p></blockquote><p></p>
[QUOTE="VDX_360, post: 57231, member: 2651"] Griss works okay with any weapon type, so it's really a player preference. For most the game, I like Griss as a shield user as the extra defense helps her survive group and boss attacks. There are benefits of her being a 2-H user, mainly the extra damage and stun chance but I like her built as a durable knight. Because Companions get less trait points, investing rather evening in STR and AGL helps maximize the damage output from traits. Just keep in mind that after completing her side quest (vague to avoid spoiler), she'll be able to learn a few advanced skills, including Heavy Hand, which requires a STR of 4. Early to Mid-Game, Cleric light weapons are okay. Cleric skill Might actually gives a higher damage boost to light weapons because it's increase per hit damage. Mid-Game to End Game, 1-H Cleric weapons tend to edge out light weapons, mostly due to the Paladin Sword, Ghostbane etc. Also, enemies have higher defense in the later game, making higher damage per hit more useful. But Clerics can swap weapon types rather easily. And if they have equal STR and AGL, than they can swap between 1-Hand weapons and Light weapons with little impact to the damage output. That gives more options for choosing the best weapon for the opponent. [/QUOTE]
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I need help with clergyman
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