0rion79
Well-known member
- Joined
- 22/12/2016
- Messages
- 441
Hi all, probably this is a common topic but I would like to know your up-to-date opinion considering how much the game has been developed since its early stages.
I am playing with the cleric and I have calculated that, with the ordinary quests, I can progress till level 18 (no will to farm monsters to grow stronger), which means that I have 35 skill points to spend so far. 1 at level 1 + (2 x 17 levels).
So far, it is how I like and plan to develop the character. Numbers mean the cost per level of abilities. If there is no number, it means they find no place for investments.
I like Sacred Fire a lot but I find it to be too inaccurate (it misses so many enemies that are or too distant or too close to my cleric) and useful only at the earliest stages, then Arbenos Might proves to be more effective.
Also, the Summon Wolf ability looks really nice but too ineffective for its cost in skill points: a White Wolf will die so easily at high levels, making the investment not worthy of the cost.
I would like to spend in Death/Spiritual Ward too but I really cannot find space for it.
From the list, Heal is missing since it is a must-have taking 6 points in total (1+2+3)
Let me know what you think about!
Arbenos Might 1 2 3
Bloodlust 1
Crusader 1 2 3
Death Ward
Duel 1 2
Gossip 1 1 1
Guardian Wolf
Heavy Hand
Holy Shield 1 2 4
Nivaria's Barrier 1 1
Retribution
Sacred Fire
Spiritual Ward
Thelume's Wisdom 1 1
Turn Undead 1 2
TOT 33 points
Total skill points the character will have at level 18: 35
I am playing with the cleric and I have calculated that, with the ordinary quests, I can progress till level 18 (no will to farm monsters to grow stronger), which means that I have 35 skill points to spend so far. 1 at level 1 + (2 x 17 levels).
So far, it is how I like and plan to develop the character. Numbers mean the cost per level of abilities. If there is no number, it means they find no place for investments.
I like Sacred Fire a lot but I find it to be too inaccurate (it misses so many enemies that are or too distant or too close to my cleric) and useful only at the earliest stages, then Arbenos Might proves to be more effective.
Also, the Summon Wolf ability looks really nice but too ineffective for its cost in skill points: a White Wolf will die so easily at high levels, making the investment not worthy of the cost.
I would like to spend in Death/Spiritual Ward too but I really cannot find space for it.
From the list, Heal is missing since it is a must-have taking 6 points in total (1+2+3)
Let me know what you think about!
Arbenos Might 1 2 3
Bloodlust 1
Crusader 1 2 3
Death Ward
Duel 1 2
Gossip 1 1 1
Guardian Wolf
Heavy Hand
Holy Shield 1 2 4
Nivaria's Barrier 1 1
Retribution
Sacred Fire
Spiritual Ward
Thelume's Wisdom 1 1
Turn Undead 1 2
TOT 33 points
Total skill points the character will have at level 18: 35