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Exiled Kingdoms
General Forum
How come there was no non evil stun immune item in what I understand was probably the final update?
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<blockquote data-quote="Kakost" data-source="post: 72632" data-attributes="member: 34471"><p>Exactly. The entire Tol thing is absolutely meta-game knowledge. Your character cant possibly know what happens by returning the Crown to Tol, by everything that anybody could possibly know, this would be the most evil outcome possible.</p><p></p><p>Also, even with the meta knowledge, all that we have is Tol's word on the matter. Sure, there's the Tolassian texts where the Tolassians themselves describe how they corrupted the teachings of Tol, but still, we dont know what will happen after his ascension. He was kind of nuts in the head to want to turn the dead into undead to (un)live with the living to begin with, so what garantee to we really have that this truly is the best course of action, despite him claiming to be a good spirited soul filled with good intentions? Whatever Tol's going to do, we dont see the results nevertheless, the Tolassians continue to rise up from the grave despite his ascension over the game, so can you truly say that it is such a good thing? We dont know, so yeah, it's highly debatable.</p><p></p><p>As for the Orogg Witches, everything that VDX has said. The Dark Lady didnt show evil intent towards the player, did she?</p><p></p><p>And the captain on Icemist were trying to find ways to destroy her, so his disappearance could be said to be self defense.</p><p></p><p>What is truly evil is to outright kill Laertes. Something I had to do one time that I clicked the wrong option and there was no way to say "just a prank bro, lets go hunt the Manticore" as I later found out. (I was playing on IronMan, and this made me so mad that I deleted the char, goddamit, I would prefer to have lost the saving by dying, honestly)</p><p>[automerge]1675659355[/automerge]</p><p></p><p>Well, I decided to play on IM to force myself to adapt to a more prudent playstyle. I realized that even playing on Hard you dont bother "testing the waters", meaning that you can absolute try to hit a dungeon you should have no place trying, and if it doesnt work, you just load and do something else. I didnt want that, I wanted the real experience of the game. Thus I went IM, and that completely changed my game mentality. No longer can I be reckless whatsoever.</p><p></p><p>This means that I carefully think and play every single step. This include pushing Griss (which is my default choice) in front of me as much as possible, even if it seems "boring", because it aint truly boring, it's super exciting to have that uncertainty, and to have to be sure to always adopt the best set of behaviors as possible, and adopt a true "coward mentality", rather than being the typical RPG guns blazing approach.</p><p></p><p>(For this same reason I dont play Rogue Meele on IR, I just simply dont know how to plan in the same manner with it, much to my frustration)</p><p></p><p>I agree with VDX, if you dont want the full IM experience of having to double check every pixel of your screen at every step you take, than you shouldnt play IM</p></blockquote><p></p>
[QUOTE="Kakost, post: 72632, member: 34471"] Exactly. The entire Tol thing is absolutely meta-game knowledge. Your character cant possibly know what happens by returning the Crown to Tol, by everything that anybody could possibly know, this would be the most evil outcome possible. Also, even with the meta knowledge, all that we have is Tol's word on the matter. Sure, there's the Tolassian texts where the Tolassians themselves describe how they corrupted the teachings of Tol, but still, we dont know what will happen after his ascension. He was kind of nuts in the head to want to turn the dead into undead to (un)live with the living to begin with, so what garantee to we really have that this truly is the best course of action, despite him claiming to be a good spirited soul filled with good intentions? Whatever Tol's going to do, we dont see the results nevertheless, the Tolassians continue to rise up from the grave despite his ascension over the game, so can you truly say that it is such a good thing? We dont know, so yeah, it's highly debatable. As for the Orogg Witches, everything that VDX has said. The Dark Lady didnt show evil intent towards the player, did she? And the captain on Icemist were trying to find ways to destroy her, so his disappearance could be said to be self defense. What is truly evil is to outright kill Laertes. Something I had to do one time that I clicked the wrong option and there was no way to say "just a prank bro, lets go hunt the Manticore" as I later found out. (I was playing on IronMan, and this made me so mad that I deleted the char, goddamit, I would prefer to have lost the saving by dying, honestly) [automerge]1675659355[/automerge] Well, I decided to play on IM to force myself to adapt to a more prudent playstyle. I realized that even playing on Hard you dont bother "testing the waters", meaning that you can absolute try to hit a dungeon you should have no place trying, and if it doesnt work, you just load and do something else. I didnt want that, I wanted the real experience of the game. Thus I went IM, and that completely changed my game mentality. No longer can I be reckless whatsoever. This means that I carefully think and play every single step. This include pushing Griss (which is my default choice) in front of me as much as possible, even if it seems "boring", because it aint truly boring, it's super exciting to have that uncertainty, and to have to be sure to always adopt the best set of behaviors as possible, and adopt a true "coward mentality", rather than being the typical RPG guns blazing approach. (For this same reason I dont play Rogue Meele on IR, I just simply dont know how to plan in the same manner with it, much to my frustration) I agree with VDX, if you dont want the full IM experience of having to double check every pixel of your screen at every step you take, than you shouldnt play IM [/QUOTE]
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Exiled Kingdoms
General Forum
How come there was no non evil stun immune item in what I understand was probably the final update?
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