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Holy Cleric / Double Cleric.
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<blockquote data-quote="VDX_360" data-source="post: 61482" data-attributes="member: 2651"><p>It's hard to give an exact level answer. Both skills have prerequisites that you can meet in a few different ways.</p><p></p><p>Battle Prayer is most useful at Level 3. Up until then, a few potions can mimic the effect. A resist potion plus a +6 Damage potion do about the same for the early game and the early part of the mid-game. Plus you might be tight on mana and need to use it for healing etc.</p><p></p><p>At start of game focus on:</p><p>1) If your heal skills does less than 75% of your HP, increase it. That keeps it effective in combat, without wasting it.</p><p>2) Getting Might 1 (or higher if you'd like)</p><p>3) One or two levels of Sacred Fire. It's mana intensive in early game but useful, esp in group fights.</p><p></p><p>In the early Mid-game, focus on:</p><p>4) Getting requirements down (PERS 5, Sacred Fire 3, N. Barrier 2)</p><p>5) Learning Guardian Wolf (Keep it so that it's not wasting a level about yours)</p><p></p><p>In the mid-game, focus on:</p><p>6) Learning Battle Prayer</p><p>7) Learning Flames of Faith.</p><p>8) Learning Summoner </p><p></p><p>As you progress through the mid-game, invest in Summoner and Guardian Wolf so that the wolf is not wasting levels and not overly mana expensive. </p><p></p><p>I tend to invest in 1 level of Battle Prayer and 1 level of Flames of Faith as soon as possible so that they're able to get use. I than invest in Battle Prayer until it's Level 3. I rarely get Flames of Faith over Level 2.</p><p></p><p>You can use Might 1 for most the game. It's dirt cheap and gives a notable damage increase. In the later game, Battle Prayer 3 will be a go-to skill in group fights, but Might 1 can be useful when you just need an slight increase in damage.</p></blockquote><p></p>
[QUOTE="VDX_360, post: 61482, member: 2651"] It's hard to give an exact level answer. Both skills have prerequisites that you can meet in a few different ways. Battle Prayer is most useful at Level 3. Up until then, a few potions can mimic the effect. A resist potion plus a +6 Damage potion do about the same for the early game and the early part of the mid-game. Plus you might be tight on mana and need to use it for healing etc. At start of game focus on: 1) If your heal skills does less than 75% of your HP, increase it. That keeps it effective in combat, without wasting it. 2) Getting Might 1 (or higher if you'd like) 3) One or two levels of Sacred Fire. It's mana intensive in early game but useful, esp in group fights. In the early Mid-game, focus on: 4) Getting requirements down (PERS 5, Sacred Fire 3, N. Barrier 2) 5) Learning Guardian Wolf (Keep it so that it's not wasting a level about yours) In the mid-game, focus on: 6) Learning Battle Prayer 7) Learning Flames of Faith. 8) Learning Summoner As you progress through the mid-game, invest in Summoner and Guardian Wolf so that the wolf is not wasting levels and not overly mana expensive. I tend to invest in 1 level of Battle Prayer and 1 level of Flames of Faith as soon as possible so that they're able to get use. I than invest in Battle Prayer until it's Level 3. I rarely get Flames of Faith over Level 2. You can use Might 1 for most the game. It's dirt cheap and gives a notable damage increase. In the later game, Battle Prayer 3 will be a go-to skill in group fights, but Might 1 can be useful when you just need an slight increase in damage. [/QUOTE]
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Holy Cleric / Double Cleric.
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