Help with trait point (STRENGTH) for mage class

Shawn Snow 84

Member
Joined
23/09/2017
Messages
25
Let me start out by saying, love this game! I'm a lvl 11 mage class and I've only out one point in the strength trait as to where I figured that's mainly for the warrior class. Am I wrong about this and should I invest more points in the strength trait for the mage? I noticed it doesn't add any damage points to the attack rating. Any advice on this would help. Thank you
 

Vesanan

New member
Joined
30/03/2017
Messages
5
I wouldnt recommend it the only melee weapons I've found for mages are daggers and str will only up the dmg for them and give you a small hp gain per two points, the stats you want on mage in my opinion is, int, endurance, per, agi. Intellect and per to boost your mana pool and have a nice gossip chance and some quests have some good dialogue options with those stats, endurance to beef your hp and agi to boost your armour and attack with wands and staffs you could also put some points in awareness for dmg with staffs and Wands but I'd rather focus on agi for dmg
 

Vesanan

New member
Joined
30/03/2017
Messages
5
No problem enjoy your mage been having a blast on mine. I'll give you some advice on skills to, lighting bolt, mage armor, mana flows? The skill that increases your mana pool, and one of mage weapon skills wands or staffs. Is what I'd start with FYI mage armour negates most trap dmg completely it's border line op and later there's an advanced skill that enhances mage armour and well I'll just say I've been using that and it's crazy
 

VDX_360

Staff member
Moderator
Joined
20/01/2017
Messages
6,276
There's not much benefit for mages investing in STR. The extra hit points per every 2 STR points is not really helpful for mages (invest in Endurance to get your best return for mages). Some mage builds swap between wands and light weapons so some STR would give a very slight increase in damage (agility gives better light weapon damage).

Long term planning (very long term), given the Force belt gives a +3 to STR, having a +1 baseline will give +4, allowing the hit point benefit from STR 4. But that's very late in the game and best only considered in you have some spare trait points laying around.

Wiki on traits.
exiledkingdoms.com/wiki/index.php?title=Trait
 

Arthurii

Translator
Joined
06/04/2017
Messages
30
We have belts for INT so you're probably not going to wear str one anyways, especially if you're specialized in using staves.
Investing in str is worth it when next +2 STR is cheaper than +1 END, if you not mind to get more poison resistance.
Though, as far as I played mage, investing in END that much is somewhat of mid to late game, when you have cool possibilities to have INT 5 / staff mastery 4 at level 7 without losing anything.
 

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