Heavyhand 2 to Heavyhand 3 +2 more damage but only +1 DPS

Schnolhamor

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Also when I equip Cruelty it gives me a higher DPS than the Maul of Garrack even though the Maul has 1 more minimum damage 2 more max damage and 2 more elemental damage.


It does have 8 speed to the Cruelty's 9 but even the Wiki shows the Maul with higher DPS.
 

VDX_360

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Q: Why does a +2 in attack damage result in a +1 to DPS?

A: Most likely because your weapon attacks every 2 seconds.

Discussion.

The ratio of DMG gain to DPS gain is based number attacks per second.

For weapons that attack once per second, attack value and Damage Per Second have the same value and will have the same gain. For weapons that attack faster than one attack per second, DPS will show higher gains than attack value. For weapons that attack slower than one attack per second, DPS will show slower gains than attack value.

For example, let's look how a +2 in damage impacts three weapons with attack values of 5, 10, and 15 and attack speeds of twice a second, once a second and once every 2 seconds (values are arbitrary to represent light, 1-handed, 2-handed).

Attack Speed: Once per second
10 dmg every 1 second = 10 dmg / 1 second = 10 DPS
12 dmg every 1 second = 12 dmg / 1 second = 12 DPS
A +2 in dmg resulted in a +2 to DPS

Attack Speed: Once per 2 seconds (have as fast as first)
15 dmg every 2 second = 15 dmg / 2 second = 7.5 DPS
17 dmg every 2 second = 17 dmg / 2 second = 8.5 DPS
A +2 in dmg resulted in a +1 to DPS

Attack Speed: Twice per second (twice as fast as first)
5 dmg every .5 second = 5 dmg / .5 second = 10 DPS
7 dmg every .5 second = 7 dmg / .5 second = 14 DPS
A +2 in dmg resulted in a +4 gain in DPS

For those that are trying to figure out how in-game weapon speed (values of 8 to 18) related to attacks per second, the above math works to reverse calculate. Do something to increase your attack (potion of might, etc) than compare how the increase in attack relates to DPS. That ratio will give the attacks per second.
 

VDX_360

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In your second question, you about a comparison between two weapons. That's a little more complicated. For reference, see screen grabs of the two weapons.

First ruling out bugs or outdated game info (both are possible), possible explanations are the impact critical hits have on DPS (and depending on skills, you may have critical hit bonuses), and how element damage is calculated in both critical hits and basic DPS.
 

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MikeB

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VDX_360":1akdpxpt said:
First ruling out bugs or outdated game info (both are possible), possible explanations are the impact critical hits have on DPS (and depending on skills, you may have critical hit bonuses), and how element damage is calculated in both critical hits and basic DPS.
That's a very good point actually. In another thread we are currently discussing how the formula for DPS calculation looks like exactly. It's not clear how elemental damage contributes to a critical hit. Is it also multiplied by 1.5 (or whatever your multiplier is) or stays it the same? I would be very much interested in an answer.

Another thing one has to keep in mind are the rounding rules. I think during the calculation already some rounding or clipping of certain values occurs, which might effect the final result.
 

VDX_360

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My casual observations seem to suggest bonus elemental damage is NOT impacted by critical hits. It's all not impacted by the bonus or reduction for Cleave, Charge, Windmill etc.

Bonus damage NOT being reduced for Cleave is one reason I like using high bonus damage weapons when using an agility build. Even if the melee attack is reduced, the full elemental damage hits every enemy.

Confirmation is requested.
 

Aussie Dude

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there is a lot of stuff like this in the forums. I'm an old school pen and paper r.p.g.er and from my point of view you don't need to know everything, It's up to the D.M. to sort all that out and as players we just have to deal with it . If you can't kill something or figure out a problem try something else, you don't have to have best gear or the best build to tackle the situation. just trust David he is our D.M.
 

Schnolhamor

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VDX_360":33jxn213 said:
Q: Why does a +2 in attack damage result in a +1 to DPS?

A: Most likely because your weapon attacks every 2 seconds.

Discussion.

The ratio of DMG gain to DPS gain is based number attacks per second.

For weapons that attack once per second, attack value and Damage Per Second have the same value and will have the same gain. For weapons that attack faster than one attack per second, DPS will show higher gains than attack value. For weapons that attack slower than one attack per second, DPS will show slower gains than attack value.

For example, let's look how a +2 in damage impacts three weapons with attack values of 5, 10, and 15 and attack speeds of twice a second, once a second and once every 2 seconds (values are arbitrary to represent light, 1-handed, 2-handed).

Attack Speed: Once per second
10 dmg every 1 second = 10 dmg / 1 second = 10 DPS
12 dmg every 1 second = 12 dmg / 1 second = 12 DPS
A +2 in dmg resulted in a +2 to DPS

Attack Speed: Once per 2 seconds (have as fast as first)
15 dmg every 2 second = 15 dmg / 2 second = 7.5 DPS
17 dmg every 2 second = 17 dmg / 2 second = 8.5 DPS
A +2 in dmg resulted in a +1 to DPS

Attack Speed: Twice per second (twice as fast as first)
5 dmg every .5 second = 5 dmg / .5 second = 10 DPS
7 dmg every .5 second = 7 dmg / .5 second = 14 DPS
A +2 in dmg resulted in a +4 gain in DPS

For those that are trying to figure out how in-game weapon speed (values of 8 to 18) related to attacks per second, the above math works to reverse calculate. Do something to increase your attack (potion of might, etc) than compare how the increase in attack relates to DPS. That ratio will give the attacks per second.

I know most of this

Here's the issue:

Maul has an Attack Speed of 8

Not an attack speed of 5

I gained +2 Damage

My DPS should go up 1.6 not 1.
 

VDX_360

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Aussie Dude":2nsxwijs said:
.....I'm an old school pen and paper r.p.g.er and from my point of view you don't need to know everything ...
+1
Too much effort is spent trying to overthink the "best" build. Just play :)

This particular question seems to be on why the game is behaving differently than expected.
 

VDX_360

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Schnolhamor":3njyrlu4 said:
... Here's the issue: Maul has an Attack Speed of 8 Not an attack speed of 5 I gained +2 Damage My DPS should go up 1.6 not 1....

For clarification, the DPS issue involves keeping the same weapon, the Maul, equipped? You initially stated the issue was "+2 more damage but only +1 DPS," now you more precisely stating the issue as an expected "1.6 not 1" issue. Just trying to get the exact number down.

I AGREE that based on weapon speed only, a weapon with an attack speed of 8 (8 attacks in 10 seconds), would be expected to gain +1.6 in DPS.

It could be due to the rounding in the game mechanics?

PS: To reply, you can just hit reply. If you want to quote an part, you can shorten the quoted area. Quoting the entire post makes it harder to read and clutters the thread.
 

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