In this review I want to focus on high-level game improvements and road-mapping.
Basically, this is the review for the Dev.
First of all, I want to start with a finding that… I am more than sure that the author was inspire by some Underrail-game things. With a bit more modern ideas than classic fallout. And for me playing this game is like playing in alpha version of Underrail that was planned to be real-time initially.
Technical
1. Modification and game editing (textures, models, quests, balancing, etc)?
2. Interface scaling (especially for mobile segment). Now, PC gaming has advantage as “more territory is displayed on screen”. (For instance compare with iPhone X)
3. Game is good to be played on PC, but mobile-version interface ruin the atmosphere. When people see such interface, they automatically call it one “mobile-port”.
4. Interface if “very” modern, while game itself has “not-the-best” textures. Personally, I would make interface more “old-school” also. This will bring game intake to the new SOLID level.
Business:
1. The game may be published not only in Steam.
2. Personally, I wish to see this game future in a way of Battle for Wesnoth. But then, read #1 from technical.
3. Monetisation model may not be changed. Free from dev website, paid from Steam/gog/etc. And people will buy it, as “I want all to be in a single library”.
4. This game is more than a mobile port. Moreover, game could be potentially published for OS X market. Funny, but a fact, Mac App Store has extremely small number of games, so many developers underestimate the fact that they can earn quite a lot from Apple OS ecosystem gamings.
Thank you fore reading my thoughts.
Basically, this is the review for the Dev.
First of all, I want to start with a finding that… I am more than sure that the author was inspire by some Underrail-game things. With a bit more modern ideas than classic fallout. And for me playing this game is like playing in alpha version of Underrail that was planned to be real-time initially.
Technical
1. Modification and game editing (textures, models, quests, balancing, etc)?
2. Interface scaling (especially for mobile segment). Now, PC gaming has advantage as “more territory is displayed on screen”. (For instance compare with iPhone X)
3. Game is good to be played on PC, but mobile-version interface ruin the atmosphere. When people see such interface, they automatically call it one “mobile-port”.
4. Interface if “very” modern, while game itself has “not-the-best” textures. Personally, I would make interface more “old-school” also. This will bring game intake to the new SOLID level.
Business:
1. The game may be published not only in Steam.
2. Personally, I wish to see this game future in a way of Battle for Wesnoth. But then, read #1 from technical.
3. Monetisation model may not be changed. Free from dev website, paid from Steam/gog/etc. And people will buy it, as “I want all to be in a single library”.
4. This game is more than a mobile port. Moreover, game could be potentially published for OS X market. Funny, but a fact, Mac App Store has extremely small number of games, so many developers underestimate the fact that they can earn quite a lot from Apple OS ecosystem gamings.
Thank you fore reading my thoughts.