What if the people from the town you got the rumor from greets you after killing the monster. For example, the guard thanks you for killing themSounkeng":1lr3wjfl said:I know it sounds greedy for me to want fame for killing rumor bosses in addition to all the amazing loot they drop. But I just can't help thinking that killing these monsters would make me famous, at least regionally.
ArrowsFTW":3csp3vxn said:What if the people from the town you got the rumor from greets you after killing the monster. For example, the guard thanks you for killing themSounkeng":3csp3vxn said:I know it sounds greedy for me to want fame for killing rumor bosses in addition to all the amazing loot they drop. But I just can't help thinking that killing these monsters would make me famous, at least regionally.
VioletVixen":dwomfmxh said:Unless you were a high level player and killed a gazillion of them. Then, theoretically, you could be a hero in Towns where you have done a bunch of bad stuff... just sayin'.
+1. Logical and another reason to go after a monster even if you've got your equipment squared away.Sounkeng":r663zrca said:VioletVixen":r663zrca said:Unless you were a high level player and killed a gazillion of them. Then, theoretically, you could be a hero in Towns where you have done a bunch of bad stuff... just sayin'.
Sure, but wouldn't you be, assuming you killed an epic number of super bad monsters? I see no conflict with this. It seems like a very logical, natural connection. In an adventuring world people are known for the deeds they have done, and the monsters you have slain.
We learned about the monsters via rumors. It's only logical to assume there would be rumors about the hero (or villain) who slew the dragon that the locals were gabbing about last week.