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Exiled Kingdoms
General Forum
Extra Recovery?
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<blockquote data-quote="VDX_360" data-source="post: 67795" data-attributes="member: 2651"><p>Personal preference applies. For your exact situation, do you want a slight increase in combat abilities, or an extra recovery in a dungeon?</p><p></p><p>Extra Recovery was more useful back when healing potions were rare. In the current version of the game, it's not hard to stockpile potions of all types and still have gold to spare. So, for most builds and most players, Extra Recovery is not the best use of Skill Points.</p><p></p><p>However, if you're doing well in the game, and have a few Skill Points to spend, Extra Recovery can help with those long End Game dungeons. Having 3, or 4, recoveries per rest can really help penetrate a dungeon.</p><p></p><p>If you're a magic user with Hirge as a Companion, there's more benefit to Extra Recovery as everyone's life and mana is fully recovered. You get more out of the recovery feature so it might be more appealing to have an extra one or two.</p></blockquote><p></p>
[QUOTE="VDX_360, post: 67795, member: 2651"] Personal preference applies. For your exact situation, do you want a slight increase in combat abilities, or an extra recovery in a dungeon? Extra Recovery was more useful back when healing potions were rare. In the current version of the game, it's not hard to stockpile potions of all types and still have gold to spare. So, for most builds and most players, Extra Recovery is not the best use of Skill Points. However, if you're doing well in the game, and have a few Skill Points to spend, Extra Recovery can help with those long End Game dungeons. Having 3, or 4, recoveries per rest can really help penetrate a dungeon. If you're a magic user with Hirge as a Companion, there's more benefit to Extra Recovery as everyone's life and mana is fully recovered. You get more out of the recovery feature so it might be more appealing to have an extra one or two. [/QUOTE]
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Extra Recovery?
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